// Management · RimWorld Mod

Post Traumatic Drug Disorder V.2

Post Traumatic Drug Disorder V.2 mod preview for RimWorld

You're tired of being weighed down by the hassles of previously established drug empires and pharmicies.

You're tired of being weighed down by the hassles of previously established drug empires and pharmicies. Searching the stars for a backwater star system, one of your pilots, high off luciferium, went berserk and blew up the ship.

Now down to your last 5 comrades, stranded on a Rimworld, what will become of your company?

Your faction will be a New Arrivals.
Start with 6 people, chosen from 10.
Your people will be between 25 and 40 years old.
Arrive in drop pods.
Player starting characters have a 50% chance to start with trait: Chemical interest
Player starting characters have a 25% chance to start with trait: Super-immune
All characters have a 50% chance to start with trait: Undergrounder
Player starting characters have a 10% chance to start with trait: Sanguine
Non-player characters have a 5% chance to start with high on yayo.
All characters have a 50% chance to have their recreation set between 8.3% and 20%.
Start with research: Psychoid brewing
Start with research: Wake-up production
Start with research: Beer brewing
Start with research: Drug production
Start with research: Psychite refining
Start with research: Go-juice production
Start with research: Penoxycyline production
Start with research: Medicine production
Start with research: Tree sowing
Start with research: Cocoa
Start with research: Devilstrand
The stat "sell price multiplier" will be universally multiplied by 100%.
The stat "trade price improvement" will be universally multiplied by 50%.
The stat "plant work speed" will be universally multiplied by 110%.
The stat "plant harvest yield" will be universally multiplied by 110%.
The stat "drug synthesis speed" will be universally multiplied by 200%.
The stat "drug cooking speed" will be universally multiplied by 200%.

Start with:
-Steel x700
-Wood x900
-Component x50
-Silver x900
-Packaged survival meal x100
-Assault rifle
-Heavy SMG
-Plasteel knife x2
-Medicine x70
-Flak jacket x3
-Comms console
-Orbital trade beacon
-Thrumbofur cowboy hat
-Yayo x20
-Wake-up x20
-Snowman
-Psychite tea x20
-Luciferium x5
-Go-juice x30
-Kidney
-Ship chunk x7
-Ambrosia x10
-Monkey x1

Tags

  • scenario