// Weapons · RimWorld Mod

Post Traumatic Gun Disorder

Post Traumatic Gun Disorder mod preview for RimWorld

Turns out, investing in Glitterworld warfare is pretty profitable!

Turns out, investing in Glitterworld warfare is pretty profitable! However getting shot down by a stray antigrain warhead, isn't very profitable for you and your company!

Come on, come all! To your new business opportunity! An open RImworld, a pile of gunparts, and six employess!

Your faction will be a New Arrivals.
Start with 5 people, chosen from 10.
Arrive in drop pods.
Non-player characters have a 50% chance to start with trait: Careful shooter
Player starting characters have a 20% chance to start with trait: Industrious
Player starting characters have a 20% chance to start with trait: Bloodlust
Non-player characters have a 10% chance to start with high on yayo.
Start with research: Machining
Start with research: Smokepop belts
Start with research: IEDs
Start with research: Shield belt
Start with research: Precision rifling
Start with research: Flak armor
Start with research: Gunsmithing
Start with research: Mortars
Start with research: Blowback operation
Start with research: Gas operation
Start with research: Gun turrets
Start with research: Multibarrel weapons
Start with research: Smithing
Start with research: Starship reactor
Start with research: Colored lights
The stat "sell price multiplier" will be universally multiplied by 650%.
The stat "shooting accuracy" will be universally multiplied by 150%.
The stat "negotiation ability" will be universally multiplied by 300%.
The stat "smithing speed" will be universally multiplied by 350%.
The stat "mechanoid disassembly efficiency" will be universally multiplied by 300%.
The stat "work speed factor" will be universally multiplied by 260%.
The stat "work efficiency factor" will be universally multiplied by 260%.
The stat "market value" will be universally multiplied by 300%.
The stat "smelting speed" will be universally multiplied by 300%.

Incident created:
-Orbital trader arrival
-Trader caravan arrival
-Resource pod crash

Start with:
-Ship chunk x10
-Component x30
-Alpaca x2
-Wood x200
-Steel x2000
-Medicine x75
-Packaged survival meal x120
-Silver x850
-Assault rifle
-Sniper rifle
-Chain shotgun
-Plasteel knife x2
-Thrumbofur cowboy hat
-Plasteel advanced helmet x2
-Marine armor
-Flak jacket x2
-Machining table
-Standing lamp (blue) x3
-Comms console
-Orbital trade beacon
-Snowman

Map is scattered with:
-Ship chunk x10

Tags

  • scenario