// Management · RimWorld Mod

Progression: Ammunition

Core Disabled ammo for 'Molotov cocktails' Changed ammo capacity for 'EMP grenades' to 4 Biotech Changed ammo capacity for 'Tox grenades' to 4 Vanilla Furniture Expanded - Security Hid the "ammo crate" Vanilla Factions Expanded - Tribals Disabled ammo for 'Throwspikes' Disabled a












Vanilla Factions Expanded - Tribals


  • Disabled ammo for 'Throwspikes'
  • Disabled ammo for 'Sling'
  • Disabled ammo for 'Heavy sling'


Vanilla Weapons Expanded - Tribal


  • Disabled ammo for 'Throwing shards'
  • Disabled ammo for 'Fire bombs'


Vanilla Factions Expanded - Medieval 2


  • Disabled ammo for 'Throwing axes'


Vanilla Factions Expanded - Settlers


  • Disabled ammo for 'Tomahawk'


Vanilla Weapons Expanded


  • Disabled ammo for 'Throwing knives'
  • Changed ammo capacity for 'Smoke grenades' to 4
  • Changed ammo capacity for 'Grenade launcher' to 4


Firefoam Things


  • Disabled ammo for 'Firefoam grenades'
  • Disabled ammo for 'Firefoam sprayer'


Vanilla Factions Expanded - Pirates


  • Changed ammo capacity for 'Warcasket grenade launcher' to 4


Vanilla Weapons Expanded - Non-Lethal


  • Changed ammo capacity for 'Tear gas grenades' to 4
  • Changed ammo capacity for 'Stun grenades' to 4


Vanilla Arsenal


  • Changed ammo capacity for 'Grenade thrower' to 4
  • Changed ammo capacity for 'Stun grenades' to 4


Advanced Armaments


  • Changed ammo capacity for 'Chain grenade launcher' to 4
  • Changed ammo capacity for 'Grenade sniper rifle' to 4


Spacer Arsenal


  • Changed ammo capacity for 'Plasma grenades' to 4
  • Changed ammo capacity for 'Thump grenades' to 4
  • Changed ammo capacity for 'Contact grenades' to 4


Ushankas Biological Warfare


  • Changed ammo capacity for 'Flu gas grenade launcher' to 4
  • Changed ammo capacity for 'Scaria gas grenade launcher' to 4
  • Changed ammo capacity for 'Plague gas grenade launcher' to 4
  • Changed ammo capacity for 'Malaria gas grenade launcher' to 4
  • Changed ammo capacity for 'Sleeping sickness gas grenade launcher' to 4
  • Changed ammo capacity for 'Flesh-breaker gas grenade launcher' to 4
  • Changed ammo capacity for 'Necroa gas grenade launcher' to 4



Compatibility


- Anything in my modpack
- Should work fine with anything else too

FAQ


  • What about for NPC pawns? | They don't have the system. I might add it as a mod option later, we'll see.
  • What about mechs? | They remain unchanged. Infinite ammo.
  • Save compatible? | Yeah, start building ammo refillers tho.


Credits


  • C# from Taranchuk
  • Art from Oskar Potocki
  • Art from Gerrymon


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