// Management · RimWorld Mod
Progression: Ammunition
Core Disabled ammo for 'Molotov cocktails' Changed ammo capacity for 'EMP grenades' to 4 Biotech Changed ammo capacity for 'Tox grenades' to 4 Vanilla Furniture Expanded - Security Hid the "ammo crate" Vanilla Factions Expanded - Tribals Disabled ammo for 'Throwspikes' Disabled a
Vanilla Factions Expanded - Tribals
- Disabled ammo for 'Throwspikes'
- Disabled ammo for 'Sling'
- Disabled ammo for 'Heavy sling'
Vanilla Weapons Expanded - Tribal
- Disabled ammo for 'Throwing shards'
- Disabled ammo for 'Fire bombs'
Vanilla Factions Expanded - Medieval 2
- Disabled ammo for 'Throwing axes'
Vanilla Factions Expanded - Settlers
- Disabled ammo for 'Tomahawk'
Vanilla Weapons Expanded
- Disabled ammo for 'Throwing knives'
- Changed ammo capacity for 'Smoke grenades' to 4
- Changed ammo capacity for 'Grenade launcher' to 4
Firefoam Things
- Disabled ammo for 'Firefoam grenades'
- Disabled ammo for 'Firefoam sprayer'
Vanilla Factions Expanded - Pirates
- Changed ammo capacity for 'Warcasket grenade launcher' to 4
Vanilla Weapons Expanded - Non-Lethal
- Changed ammo capacity for 'Tear gas grenades' to 4
- Changed ammo capacity for 'Stun grenades' to 4
Vanilla Arsenal
- Changed ammo capacity for 'Grenade thrower' to 4
- Changed ammo capacity for 'Stun grenades' to 4
Advanced Armaments
- Changed ammo capacity for 'Chain grenade launcher' to 4
- Changed ammo capacity for 'Grenade sniper rifle' to 4
Spacer Arsenal
- Changed ammo capacity for 'Plasma grenades' to 4
- Changed ammo capacity for 'Thump grenades' to 4
- Changed ammo capacity for 'Contact grenades' to 4
Ushankas Biological Warfare
- Changed ammo capacity for 'Flu gas grenade launcher' to 4
- Changed ammo capacity for 'Scaria gas grenade launcher' to 4
- Changed ammo capacity for 'Plague gas grenade launcher' to 4
- Changed ammo capacity for 'Malaria gas grenade launcher' to 4
- Changed ammo capacity for 'Sleeping sickness gas grenade launcher' to 4
- Changed ammo capacity for 'Flesh-breaker gas grenade launcher' to 4
- Changed ammo capacity for 'Necroa gas grenade launcher' to 4
Compatibility
- Anything in my modpack
- Should work fine with anything else too
FAQ
- What about for NPC pawns? | They don't have the system. I might add it as a mod option later, we'll see.
- What about mechs? | They remain unchanged. Infinite ammo.
- Save compatible? | Yeah, start building ammo refillers tho.
Credits
- C# from Taranchuk
- Art from Oskar Potocki
- Art from Gerrymon
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