// Combat · RimWorld Mod

Pulsefire Turret

Version 1.0: Release Version 1.1: Combat Extended & Turret Extensions support Version 1.2: Added another Turret (2 of 2) + Japanese Translation (Special Thx Proxyer) Adds 2 new maximum range security buildings to the game: The Pulsefire Turret & Twin Cannon Properties - High prec

Version 1.0: Release
Version 1.1: Combat Extended & Turret Extensions support
Version 1.2: Added another Turret (2 of 2) + Japanese Translation (Special Thx Proxyer)

Adds 2 new maximum range security buildings to the game:

The Pulsefire Turret & Twin Cannon



Properties
- High precision
- Full Metal Jacket
- Slow reload
- 1x1

Requirements
- Technology "Pulsefire Turret"
(dependency: "Precision Rifle", "Gun Turrets", "Multy Analyzer")
- Metal: 125
- Steel: 125
- Components: 8
- Power consumption: 400 W

Highend turret. Lategame content.

Compatibility
- Turret Extensions
- Combat Extended
- CE Ammo Optimizer



Devastating for everyone on hit with its target acquisition system.

Details: Sniper Turret
30 DMG Full Metal Jacket bullets (.600 Nitro Express)
on 56 max. RANGE ingame
and 6 seconds CD

Details: Twin Cannon
20 DMG Full Metal Jacket bullets (High caliber subsonic 127x55mm AP)
Motoric double burst (Rapid Fire)
on 56 max. RANGE ingame
and 6 seconds CD

Needs ~10 Researches from scratch Crash Landing

Credits
Inspired * by Sunny & Kilroy232
Sound Effect * by Marvin
Russian Translation * by AftarNik
Japanese Translation * by Proxyer
German Translation * by Endgegner

**Patches "Sniper Turret" with the correct range limit.
Meant to be comparable and suitable to each other



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