// Management · RimWorld Mod
Quartermasters
Quartermasters Four hands-off department managers.
Quartermasters
Four hands-off department managers. Each runs under a single Quartermaster button with its own master on/off switch — flip any module off and that department reverts cleanly to vanilla.👕 Apparel Quartermaster
Stop hand-setting tailoring bills and assigning armor piece by piece. It forecasts each colonist's wardrobe, keeps everyone clothed, and auto-disposes of rags. The standout is role-aware armor:- Shooters get steered into mobility armor (recon)
- Melee fighters get heavy plate (cataphract / marine)
- Favors fireproof devilstrand over cloth, and picks the right textile per piece
🍳 Kitchen Quartermaster
No more babysitting meal, butcher, and hunting bills as the colony grows. It sizes meal and pemmican production to your real eater count and days-of-supply target, and picks the best meal tier your best cook can actually make (falling back if ingredients run short). It also runs:- Auto-butchering — with a meat cap so a corpse pile isn't turned into food that just rots
- Safe auto-hunting — only marks targets that are genuinely safe (no predators, manhunters, bonded, or megafauna; reachability-checked) and respects any hunt you cancel
💊 Medical Quartermaster
Never open the Health tab to set care levels again. It writes each pawn's medical care directly:- Best medicine for surgery, critical wounds, and disease
- Cheapest in-stock for routine care
- Sensible caps — colonists Best, prisoners/slaves Normal, animals Herbal
🐫 Caravan Quartermaster
Skip the Form Caravan dialog math. When you open the dialog it auto-supplies medicine (per-colonist, tier-capped, never sending anyone out med-less) and ensures a food buffer for the trip. If you're short, it tells you why:- Carry-weight shortfall → offers to add a pack animal
- Out of food → stops and says so plainly
Notes
- Each module has a master on/off switch — turn off what you don't want, vanilla behavior returns