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Qucumbers Xenotypes

Qucumbers Xenotypes mod preview for RimWorld

This mod adds multiple "Vanilla-esque" xenotypes, (mostly) only using base game genes.

This mod adds multiple "Vanilla-esque" xenotypes, (mostly) only using base game genes. Most of them are patched to spawn in Vanilla Factions

It's quite a WIP, with a lot of placeholder/temporary textures.

Half of the idea was "Hey! there are a lot of unused genes lying around. I don't think anybody seriously uses Foam Spray often. Let's see what we can put together!" and the other half was me wanting to make my custom xenotypes patched into factions, for the sake of slightly more unique encounters.

Xenotypes:

Huffers - Smoke Weed for Psychic Sensitivity. Generic, but meh.
Foamslugs - Built as cabin crew. They are good at firefighting, due to the Foam Spray gene.
Bobbers - Inspired very vaguely by the Deep Ones. They swim good, and pass their genes to offspring.
Tarantists - Sleep all day. Party all night. Never grow old. Never die. It's fun to be a vampire.


Currently, the only custom gene is "Eternal Party" which influences Recreation Drain and Gain.





Thank you:
Rimworld Discord Modding Channels - Helped me patch the Horax Cult
Integrated Xenotypes - I took apart your defs to figure out how to patch the base game tribals
The Lost Boys - Awesome Movie. Partially inspired the Tarantists.
Hysteric Commonfolk from 1518 - Also partially inspired the Tarantists.


FAQ:

Q - CE?
A - The mod mostly uses Vanilla Defs, so probably.

Q - Can you add
A - If it's interesting enough, maybe?? Most of this is to my personal taste, however.

Q - Why
A - Bored, and a lot of genes I don't see get a lot of love (Foam-spray, Webbed Phalanges, etc.) so

Q - I have a Bug!
A - Not a question, but send the steps to reproduce in the comments and I'll maybe look into it.

Q - Why is this so poorly coded?
A - First serious attempt at making a proper mod. I only used XML, which I have little to no experience in. But hey, can't learn without trying.