// Management · RimWorld Mod

Raid Beacon

Raid Beacon is a developer and testing utility for RimWorld — in the same spirit as Cyklonix Pen Herder.

Raid Beacon is a developer and testing utility for RimWorld — in the same spirit as Cyklonix Pen Herder. Place one free beacon and control where enemy raids land so you can test killboxes, traps, defenses, cinematics, and raid scenarios without waiting on random edge spawns.

Not a balanced “always-on” gameplay overhaul. Use it when you need predictable raid placement for testing or controlled setups.

BUILDING
- Free 1x1 Security building — one Raid Beacon per map
- Place anywhere; no research or material cost
- Optional power requirement (zero grid draw when power is not required)
- Master enable switch in settings — beacon can still be placed while redirection is off

WHAT IT DOES
- Overrides hostile raid spawn location into a configurable radius around the beacon
- Optionally holds raiders at the beacon after arrival (timed lock or permanent)
- After the lock ends, raiders resume normal raid AI (unless permanent hold is on)
- Can redirect relevant hostile drop-pod arrivals associated with raids
- Optional on-map message when a raid is redirected

SPAWN CONTROL
- Arrival radius: 3–30 tiles
- Override raid spawn location (on/off)
- Hold raiders at the beacon (on/off)
- Timed hold: 0–20 minutes after arrival (0 = release immediately)
- Permanent hold: keep raiders at the beacon and never resume normal raid AI
- Show raid redirect message (on/off)

RAID FILTERS
- Toggle which threats the beacon affects:
Tribal, Pirate/Outlander, Mechanoid, Insect, Ancient dangers, Quest enemies
- Turn off types you do not want redirected during a test

BEHAVIOR AND BALANCE (for testing)
- Raid point multiplier (scale raid threat for stress tests)
- Optional Disoriented hediff on arrival with configurable duration
- Defaults preset and OP Mode preset for quick setups

VISUALS
- Animated holographic beacon beam
- Glow overlay, pulsing glow, spark particles, pulse rings
- Per-effect toggles, glow radius, animation/spark/pulse timing
- Can disable all FX and show only the base platform

SETTINGS
- Tabbed UI: General, Spawn, Raids, Visuals, Debug
- Presets footer: Defaults / OP Mode
- Debug logging toggle (writes redirect details to Player.log when on)

COMPATIBILITY
- Patches raid spawn and related drop-cell logic; may interact with other raid-position mods

For testing and development. Not a gameplay balance mod.

Requires Harmony.