// Weapons · RimWorld Mod

Really explosive beer

Really Explosive Beer Tired of predictable beer?

Really Explosive Beer

Tired of predictable beer? Welcome to chaos! This mod transforms beer from a simple beverage into an unpredictable gamble. Every sip could be your last... or just another Tuesday.

What Happens When You Drink?

When a colonist drinks beer, one of these effects occurs:
  • Explosion (30%) — BOOM! Hope you weren't standing near anything important
  • Poison (20%) — Toxic buildup. Should've checked the expiration date
  • Fire (15%) — Spontaneous combustion. It's a feature, not a bug
  • EMP (10%) — Stunned for a few seconds. Brain.exe has stopped responding
  • Nothing (25%) — Lucky you! Just regular intoxication

Witness Effects

But wait — there's MORE chaos! Colonists within 15 tiles who witness the drinking have a 15% chance to experience their own effect:
  • Catch fire
  • Vomit on the spot
  • Get injured (severity depends on preset)
Three Difficulty Presets:
  • Light — Minor scratches (5 damage)
  • Medium — Moderate injuries (15 damage)
  • Hardcore — Random limb removal. Yes, really.

What Affects The Odds?

Traits:
  • Chemical Interest — +50% chance of effects
  • Chemical Fascination — +100% chance
  • Tough — -50% chance (iron liver!)

Fully Customizable

Don't like explosions in your dining room? Adjust everything in Mod Settings:
  • Individual effect chances (0–100%)
  • Effect strength (explosion radius, fire size)
  • Enable / disable specific effects
  • Witness effect preset (Light / Medium / Hardcore)
  • Trait modifiers

Perfect For...

  • Players who enjoy chaos
  • Colonies with too many colonists
  • "What could go wrong?" playthroughs
  • Spicing up boring late-game
  • Creating memorable stories

Features

  • Probability-based system (not guaranteed explosions)
  • Trait and quality modifiers
  • Witness effects with line-of-sight checks
  • Three difficulty presets
  • Fully configurable without restart
  • Lightweight (13KB DLL)
  • Compatible with most mods

Warning

This mod makes beer dangerous. Colonists may:
  • Explode
  • Die from poison
  • Burn alive
  • Lose limbs (Hardcore preset)
Recommended: Don't drink beer in groups. Don't drink beer near flammables. Actually, maybe just don't drink beer.

Requirements

  • Harmony (auto-downloads)
  • RimWorld 1.6

Known Issues

None! All critical bugs fixed in v0.2.2

Changelog

Current: v0.2.2
  • Fixed infinite loop bug
  • Fixed Beer ThingDef errors
  • Added witness effect presets
  • Full mod settings support

Author: Roscers | Septun License: Free to use Source Code: Available on request Contact / Feedback: Telegram — @Roscers
"I just wanted a drink..." — Last words of colonist John, before the explosion :(