RimLife Seasoning
This is a combat expansion mod for life.
This is a combat expansion mod for life. If you have installed more food-related mods, this mod will be of great help to you. If you have played Minecraft, you should be familiar with this.
This mod adds a food list to all colonist and slave characters. When a colonist eats a food they haven't eaten before, that food can enhance the character's constitution. You will find that all colonist characters have a new shield (body energy), starting with only 1 point. When a colonist eats food from the food category, the maximum value of this energy will gradually increase. By default, each cooked food increases the maximum by 5 points, and other ingredients increase it by 1 point.
Body energy can significantly enhance the combat capability of colonists. When a colonist
takes direct damage from ranged shots, melee attacks, explosions, etc., the body energy will offset the damage taken at a 1:1 ratio. It also recovers at a rate of 1 point per second 5% of the maximum. The higher the maximum body energy of the colonist, the faster the recovery rate. Note that the defensive capability of body energy is very strong, but it cannot resist fire damage and continuous fire.
Body energy is immune to EMP attacks, as it is a power inherent to the character themselves. However, the recovery frequency is not as fast as the shield of the original equipment. Unlike the original game, this mod does not increase the maximum health by eating different foods, as the physical damage penalty in this game is very high.
Players can select the shield maximum value increased by eating food in the mod configuration interface. A game restart is required to modify it, which is used to adapt to different mod difficulties.Of course, this mod will frequently cause colonists to vomit and have diarrhea, after all, if you keep feeding them raw food.
Can be added mid-game: Can be added mid-game
CE compatibility: Compatible, can resist CE bullet damage, shrapnel damage, explosive, electric shock and EMP damage, and laser damage. Cannot resist toxin and fire damage.
If you have any questions, please provide feedback in the comments section.
这是一个生活战斗扩展类模组,如果你打了更多的食品类模组,那么这个模组会对你的帮助很大。如果你玩过我的世界游戏的话,对此应该不会陌生。
本模组给玩家所有的殖民者和奴隶角色添加了一个食品清单,当殖民者吃了一种没有吃过的食物时,这种食物可以增强人物的体质。你会发现所有殖民者角色都拥有了一个新的护盾(身体能量),初始只有1点。当殖民者吃了食品分类里的食品时,这个能量值上限会逐渐增加。默认情况下每一种烹饪食品会增加5点上限,其他食材会增加1点。
身体能量可以明显增强殖民者的战斗力,当殖民者受到远程射击,近战攻击,爆炸等直接性伤害时,身体能量会1比1的程度抵消受到的伤害。并且以每秒1点+5%上限的速度恢复。殖民者的身体能量上限越高恢复的速度越快。注意身体能量的防御型非常强大,但是无法抵抗火焰伤害和连续性射击。
身体能量免疫emp打击,这是属于人物自身的力量。不过恢复频率并没有原版装备护盾的速度那么快。本模组不像原作那样吃不同的食品增加生命值上限,毕竟这个游戏的身体损伤惩罚是很高的。
玩家可以在mod配置界面选择吃食品增加的护盾上限数值,需要重启游戏来修改,用于适配不同的mod难度。当然这个模组会经常导致殖民者上吐下泻,毕竟如果你不停的喂生食的话。
是否可以中途加入:可以中途加入
是否兼容CE:已兼容,可以抵抗CE子弹伤害,破片伤害,爆炸伤害,电击和emp伤害,激光伤害,机械体抓挠伤害。无法抵抗毒素和火焰类伤害。
有什么问题,评论区反馈。