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RimMind - Dialogue

RimMind - Dialogue mod preview for RimWorld

RimMind - Dialogue Enables colonists to speak freely and inject vivid AI-generated dialogues into in-game events.

RimMind - Dialogue

Enables colonists to speak freely and inject vivid AI-generated dialogues into in-game events. Captures game events to generate contextual AI conversations and supports players initiating dialogues actively.

What Is RimMind

RimMind is an AI-powered RimWorld mod suite. Integrated with Large Language Models (LLM), it grants colonists unique personalities, long-term memories, interactive dialogues and autonomous decision-making abilities.

Sub-mod List & Dependency Relationships

ModResponsibilityDependenciesGitHubRimMind-CoreAPI client, request scheduling, context packagingHarmonyhttps://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-CoreLinkRimMind-ActionsAI pawn action execution libraryCorehttps://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-ActionsLinkRimMind-AdvisorAI generates work decisions for pawnsCore, Actionshttps://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-AdvisorLinkRimMind-DialogueAI-driven interactive dialogue systemCorehttps://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-DialogueLinkRimMind-MemoryMemory collection and context injectionCorehttps://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-MemoryLinkRimMind-PersonalityAI-generated personalities and inner thoughtsCorehttps://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-PersonalityLinkRimMind-StorytellerAI storyteller for intelligent event triggeringCorehttps://github.com/RimWorld-RimMind-Mod/RimWorld-RimMind-Mod-StorytellerLink Core ── Actions ── Advisor ├── Dialogue ├── Memory ├── Personality └── Storyteller

Core Features

Event Responsive Dialogue - Automatically generates contextual monologues and conversations when colonists get injured, level up skills or experience major mood changes. Replaces vanilla Chitchat & DeepTalk interactions with AI-generated lines. Player-Initiated Chat - Start conversations via pawn Gizmo buttons or right-click menus, support multi-turn chats to learn pawns' thoughts and feelings. Dialogue Response Chains - Automatic replies follow one dialogue, forming natural two-way social interactions. Contextual Conversation Memory - Auto-dialogues carry recent history (last 5 turns by default); player chats retain session records (last 6 turns by default) for coherent conversations. Thought Injection System - AI dialogues are injected as in-game Thoughts to affect pawn moods. Conversations also alter inter-pawn relationships with actual gameplay impacts. Role Restrictions - Automatically applies tone rules based pawn status (prisoner, slave, enemy, visitor) for distinct speaking styles. Floating Chat Window - Real-time recent dialogue display at screen corners, draggable and scalable so you never miss important lines. Conversation Logs - Browse categorized chat records (colonist monologues, non-colonist dialogues, player chats) in dual-panel view.

Trigger Scenarios

[tr>Trigger SourceDescriptionTypeSocial InteractionOverride vanilla Chitchat / DeepTalkTwo-Party DialogueHealth ChangesInjury or illness eventsPersonal MonologueSkill Level UpPawn skill rank improvementPersonal MonologueMood FluctuationsMood changes exceed threshold valuePersonal MonologueIdle Auto TriggerPeriodic dialogue when pawn is idlePersonal MonologuePlayer Manual InitiationGizmo menu or right-click dialogue optionTwo-Party Dialogue

Thought Tags & Mood Values

[tr>TagMood ImpactDescriptionENCOURAGED+1Feeling encouragedHURT-1Feeling hurt emotionallyVALUED+2Feeling appreciatedCONNECTED+2Feeling close to othersSTRESSED-2Under mental stressIRRITATED-1Feeling annoyed and irritable

Configuration Settings

[tr>SettingDefault ValueDescriptionEnable Dialogue SystemOnMaster system toggleOverride Vanilla ChitchatOnReplace Chitchat / DeepTalk with AI dialogueHealth Event ReactionsOnTrigger monologues on injury and sicknessSkill Upgrade ReactionsOnTrigger monologues when skills level upMood Change ReactionsOnTrigger monologues on large mood shiftsMood Change Threshold3Minimum absolute mood difference to trigger monologueIdle Automatic MonologueOnPeriodic auto thoughts while pawns are idleIdle Monologue Interval12 In-Game HoursMinimum gap between idle auto monologuesPlayer Manual DialogueOnEnable Gizmo & right-click chat optionsMonologue Cooldown10 In-Game HoursMinimum interval for identical monologue types per pawnMax Daily Dialogue Turns Per Pair6Maximum conversation rounds between two colonists per dayConversation Context Turns5Historical turns sent to AI (-1 = full history)Enable Automatic Dialogue RepliesOnAuto-generate responses after incoming dialoguesGame Start Delay10 SecondsDelay dialogue triggers after save loadingCustom Dialogue PromptEmptyExtra text appended to system promptShow Notification on Thought InjectionOffPop up alerts when mood Thoughts are appliedEnable Floating Chat WindowOnReal-time corner dialogue displayWindow Transparency75%Floating window opacity levelMax Messages On Screen8Maximum visible chat lines in floating windowMonologue Request Timeout0.25 In-Game DaysAuto-cancel expired monologue requestsDialogue Request Timeout1 In-Game DayAuto-cancel expired conversation requests

Frequently Asked Questions

Q: Will dialogues affect game performance? A: No. All AI requests run asynchronously with concurrency limits and universal cooldown mechanisms. Q: Does it work better with the Memory mod? A: Yes. With RimMind-Memory installed, dialogue content is saved to the memory system, allowing AI to reference past conversations later. Q: Can I enable only specific trigger types? A: Yes. Every event trigger can be toggled individually in mod settings. Q: Can I move the floating chat window? A: Yes. The window supports drag movement and resizing, with adjustable position and scale in settings.