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RimSkyBlock_Skyland_边缘生存空岛

RimSkyBlock_Skyland_边缘生存空岛 mod preview for RimWorld

Rimskyblock: Standalone A standalone version of the Sky Island gameplay from “Rimskyblock”, with optimization, refactoring, and expanded features.

Rimskyblock: Standalone

A standalone version of the Sky Island gameplay from “Rimskyblock”, with optimization, refactoring, and expanded features. Incompatible with: Rimskyblock

1. Build Your Sky Island Colony

Use “Floating Stone” to build foundations and expand your platform high above the clouds. Enemies cannot attack from all directions. They can only reach your base through one narrow path. How you defend, expand, and plan your island is up to you.

TPS Performance

Sky islands offer extremely high TPS, often better than ice sheet maps. Because most of the map is empty space, ecology, plants, animals, and terrain calculations are greatly reduced. Vanilla 100% map generation, temperate forest start: TPS 2000 Vanilla 100% map generation, ice sheet start: TPS 3000 Vanilla 100% map generation, sky island start: TPS 5500

2. Three Starts, Mid-save Compatible

This mod provides 3 dedicated sky island starts.

1. Standard Solo Sky Island Start

2. Sky Island Vacation: Glitterworld Traveler

3. Sky Island Brutality: Naked Solo Refugee

Old Save Support: Sky Island Conversion Letter

Want to try sky islands in an existing save? After installing the mod and loading an old save, you will receive a “Sky Island Conversion Letter” that converts your current colony map into a sky island in real time. Please do not move colonists or animals during conversion.

3. New Features

1. Locked Time Blocks

The sky island shifts its position with the sun and planetary rotation, keeping time within a selected range. For example, locking to 12:00 keeps time around 12:00–13:00 and prevents night. Note: This makes colonist schedules less useful. Do not set permanent work or sleep schedules after enabling it. This only changes the displayed hour. It does not stop time. Days, quests, events, research, and production still progress normally. It keeps the world in daylight or darkness, but does not truly stop time. Requires the “Tower of Babel” transcendent AI thruster.

2. Blink Movement and Auto Flight

The “Tower of Babel” transcendent AI thruster lets the sky island blink to any world-map location. Normal sky island thrusters now support auto flight, letting your base keep moving across the world map. The “Tower of Babel” is the peak of sky island technology. It requires long research, huge cost, and massive space. With it, you can control day and night.

3. Tractor Device Rework

The tractor device has been rebuilt. It no longer pulls useless things like filth or weeds. The tactical console also gains smarter one-click tractor commands: 1. Auto-tractor map minerals 2. Auto-tractor map trees Targets are sorted by value. Trees prioritize higher growth, while minerals are selected from rarest to most common.

4. Sky Island Shallow-water Fishing


4. Sky Island Gameplay

The sky island is not in space. Space is too restrictive: no normal raids, no oxygen, no vegetation, and fewer vanilla ecology interactions. This mod uses a “near-orbit” setting instead. At the start, you only have a central 40×40 floating stone foundation, with no soil. The platform on the far right is the raider platform. The middle path can be removed, but part of the route to the raider platform must remain. Otherwise, that platform will fall after 6 hours. Yes, this prevents deleting the path to exploit raid mechanics.

Freely Shape Your Sky Island

Sky islands are an open high-altitude sandbox for free planning and building. You can reshape your island however you like. Research includes soil, vegetation, shallow water, and more, so farming and ecosystems become possible later.

Early Survival: Material Extractor and Cloud Fishing

Early survival is the main challenge. You start with a “Material Extractor”. Operate it repeatedly to refine basic resources. As technology advances, Alpha and Beta Pillars can improve extractor output. Fishing is also important. Since there is a sea of clouds below, of course you can fish in it. However... What you pull from the clouds may not be just fish. With enough luck, you may even fish up a thrumbo.

Tactical Platform: Remote Observation and Orbital Strikes

The tactical platform can connect to terrain 2 world tiles away. You can observe the target, or use sky island weapons to launch orbital strikes.

Cross-map Turrets

This mod adds 4 new turrets with increasing power. All support cross-map strikes against distant targets.

FAQ

Q: How do I use tractor beams?

A: Build a tactical console and lock onto a location. Then use “Tractor” in the “Sky Island and Empire” architect tab. You can also use the one-click tractor marking commands on the tactical console. Default tractor range is 10 cells. Tractor-related buildings can increase it.

Q: What if cloud fishing pulls up strange things?

A: Use the “Sky Island Fishing Blacklist” in mod settings to disable unwanted items.

Q: What if the background is too bright?

A: Enable or adjust the eye-friendly background in mod settings.

Q: Why won’t Anomaly content trigger?

A: Click the “Anomaly Compatibility” button in mod settings. Sky islands have no normal ground and most areas are foundations, so Anomaly content such as pits needs extra compatibility handling.