// Management · RimWorld Mod
RimTalk - Ideology Cultural Profile Generator
RimTalk: AI Ideology Profile Generator This mod reads an ideology's precepts, memes, rituals, roles, relics, venerated animals, and other data from RimWorld's Ideology DLC, then uses AI to turn them into a concise natural-language ideology profile.
RimTalk: AI Ideology Profile Generator
This mod reads an ideology's precepts, memes, rituals, roles, relics, venerated animals, and other data from RimWorld's Ideology DLC, then uses AI to turn them into a concise natural-language ideology profile. The generated profile is saved and loaded into RimTalk's "Thoughts & Memes" section, replacing Ideology's strange auto-generated background stories. =============================================================== For example: Allah blessed the bustling jungle world of Ousongyan with dromedaries and taught humanity to respect animals. A lumberjack once threatened to destroy Allah herself with a transcendent mass inverter. Allah appeared to Satsuki Compton as a stink bug and explained animals to her. Satsuki then called upon the matriarchal Muslims and animals to unite and trample the lumberjack and his followers. =============================================================== These stories have plenty of classic RimWorld weirdness, but when an AI model reads them, the reaction is usually: Confused Nick Young: ??? Then it starts treating the nonsense as serious worldbuilding. In one of my medieval saves, my pawns constantly talked about mysterious "Ironhead Warriors". I spent ages trying to find which mod had added them. Eventually I discovered that they came from nothing more than one of Ideology's randomly generated descriptions. The AI doesn't know it's random flavor text. If you put it in the prompt, it assumes it's important lore and keeps building on it — especially when that information is given high priority. Meanwhile, RimTalk's original "Thoughts & Memes" feature does not fully include important information such as precepts, relics, venerated animals, and roles. As a result, pawns from completely different ideologies may still sound surprisingly similar. This mod is designed to fix that. ===============================================================AI Ideology Profiles
The mod collects information from each ideology and sends it to the AI using your configured prompt. The generated profile can summarize:- Core values and beliefs;
- Praised and forbidden behavior;
- Views on war, labor, family, love, death, body modification, and more;
- The meaning of rituals, roles, relics, and venerated animals;
- Other traits that may affect how a pawn thinks and behaves.
How to Use
Open the Ideology window from the bottom-right corner of the game interface. The mod will display all ideologies currently present in your game. You can generate an AI ideology profile for any of them with one click. Because generation reads a large amount of ideology data, the first generation may take some time and usually uses around 10,000 input tokens. If RimTalk encounters an ideology without a generated profile, the mod will automatically add it to the generation queue. ===============================================================Manual Editing
AI does not always know which details matter most to you. After generation, you can view and manually edit ideology profiles directly from the Ideology interface. Remove redundant content, restore details the AI ignored, or rewrite anything that does not match your intended setting. ===============================================================Custom Prompts
In Mod Settings, you can configure:- The profile generation prompt;
- The length constraint prompt;
- Prompt language;
- Model provider.