Rimzone: Sons and Daughters of Helghan (CE patch)
Quick CE patch to serve as a stepping stone for anyone interested on expanding compatibility.
Quick CE patch to serve as a stepping stone for anyone interested on expanding compatibility.
Added 9x20mm ammo for the SMGs and pistols that performs a little worse than 9x19mm Parabellum according to comparisons between 9mm Browning Long and 9mm Luger. An incendiary 12 gauge ammo variant has been added as an option for the Inferno Shotgun.
Reference images from the Killzone wiki state the existence of a 7.62x51mm HSO and .338 Lapua USO for the StA-14 and VC-32 respectively; however, there's no real indication that these rounds would be any different to what currently exists in Combat Extended.
Petruscite energy cells are based off plasma cells found in Combat Extended's ammo defs. Used for the Accelerator Rifle as well in order to preserve the green projectile visual and due to the visibility of similar details on the Arc Rifle and Arc Array. Recipes utilize uranium in lieu of a petruscite resource.
Unable to replicate taranchuk's laser properties or the bezier projectile effects for the Arc weapons. Most likely requires a look at the C# assemblies in order to have compatibility with CE's projectile system. To maintain functionality for those weapons, the Arc Rifle and Arc Array have been patched to work as CE lasers.
The StA-52 Light Assault Rifle has been patched to utilize CE's underbarrel mechanic.
In order to have the Gorgon work with 81mm mortar shells, the thingdef had to be removed and rebuilt as a CE compatible turret.
Helghan Shepherd has been patched to better resemble the stat line of a dog rather than a warg as the description references their descent from German Shepherds. Armour hediff uses stats from the flak armour found in the modpatches for the Animal Armor mod.
When patching the rigging from the armour sets to utilize the webbing layer rather than the belt layer the apparel textures would break. Unsure if it's due to the custom code used for them and would rather keep that code in as removal would create an incongruence with the other apparel items. As a result, these apparel items will remain as belts.
Appropriate apparels covering the overhead layer have been patched in order to give pawns the WearingGasMask hediff.
Description of the Mark 1-X Raider Helmet references a built in radio; therefore, the apparel has been patched to function as a radio pack. Additional overhead apparel patched to function as a radio pack include the Visari Mk IX Hazard Helmet and Visari Next-Generation Assault Helmet.
Ogre suit has been over-tuned in terms of carry weight and bulk capacity in order to ensure the pawn type that spawns with this apparel during raids will have enough capacity to carry the 50BMG ammo used for their StA-6 HMG. Furthermore, the Ogre suit has been removed as a requirement for a pawn to carry the StA-6 HMG and the VC5 Super Arc Array. Reloading of the Ogre suit has been removed as well to fit this change.