Rural America survival
defend your family from 30-50 feral hogs and their axis of evil Your faction will be a New Arrivals.
defend your family from 30-50 feral hogs and their axis of evil
Your faction will be a New Arrivals.
Start with 3 people, chosen from 5.
Your people will be at most 42 years old.
Player starting characters have a 66% chance to start with alcohol.
The stat "train animal chance" will be universally multiplied by 1%.
The stat "aiming time" will be universally multiplied by 1%.
The stat "butchery efficiency" will be universally multiplied by 33%.
The stat "ranged cooldown" will be universally multiplied by 5%.
The stat "Accuracy (long)" will be universally multiplied by 15%.
The stat "melee cooldown" will be universally multiplied by 75%.
The stat "eating speed" will be universally multiplied by 911%.
The stat "hunger rate multiplier" will be universally multiplied by 300%.
The stat "negotiation ability" will be universally multiplied by 1%.
The stat "social impact" will be universally multiplied by 1%.
The stat "medical tend quality" will be universally multiplied by 30%.
Incident created:
-Herd migration
-Mass animal insanity
-Crop blight
-Manhunter pack
-Single animal insanity
Incident(s) disabled:
-Infestation
-Trader caravan arrival
-Deep drill infestation
-Wanderer join
Permanent game condition(s):
-Climate cycle: A multi-year climate cycle due to an elliptical orbit.
Start with:
-Assault rifle
-Wild boar x36
-Pig x14
-Human leather cowboy hat x3
-Wood x200
-Component x20
-Steel x135
Map is scattered with:
-Nutrient paste meal x21