// Management · RimWorld Mod

Shadow Monarch

Shadow Monarch mod preview for RimWorld

The first time they die, they serve the enemy.

The first time they die, they serve the enemy.
The second time, they serve you.

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How it works



A colonist who clears their first dimensional Gate awakens as a Shadow Monarch. Every enemy they kill and every fresh corpse they find can be raised as a permanent shadow under your command. Shadows fight, work your colony, and grow stronger with every kill. When the monarch falls, the army doesn't dissolve. It waits.

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Two psycast paths



Both unlock in the Utility psycast tab and require VPE.

Shadow Monarch is the core necromancer path. Seven abilities for raising, commanding, and destroying through your army: Arise, Soul Rend, Death Sense, Shadow Recall, Shadow Banish, Mass Arise, and Shadow Dominion.

Shadow Sovereign is the advanced path. Sixteen more abilities built around teleportation, void-draining, full phantom form, and total battlefield control.

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The shadow army



Raise anything that falls: humans, animals, even modded creatures. Your shadows sort themselves into three kinds:

Shadow Soldiers are risen fighters who climb the ranks Knight → Elite → General → Marshal as they rack up kills.
Battle Beasts are risen war animals with their own ladder: Pack Hunter → Ravager → Alpha → Apex Predator.
Passive Shadows are the fallen who can't fight. They labor for the colony instead.

Permanent: shadows keep full work priorities and schedules, acting as colonists when not in battle.
Regeneration: shadows heal rapidly and ignore environmental hazards like vacuum, heat, and cold.
Revival: when a shadow dies, the monarch can spend psyfocus to bring them back.
Guard posts & training: station shadows to hold a position, and train the monarch daily for a stacking power bonus.

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Dimensional Gates



Rifts open on your map on a timer. Clear the dungeon inside before it runs out, or the gate breaks open and the threat pours onto your colony. The first E-rank Gate cleared is what awakens your monarch.

Six ranks, E through S, scaling with your wealth and colony age. Higher gates mean deadlier enemies and better loot. S-rank guarantees an artifact, but it will gut an unprepared colony.

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Settings



Almost nothing is hardcoded. Toggle gates by rank, tune enemy strength, timers, and rewards, and adjust shadow caps, revival cost, training targets, and ability costs to taste.

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Required: Harmony · Vanilla Expanded Framework · Vanilla Psycasts Expanded · Royalty DLC




Mod: Misakabob
UI Graphics: Lycan9034