// Management · RimWorld Mod

Utility Psycasts

Utility Psycasts mod preview for RimWorld

Some psycasters call down lightning.

Some psycasters call down lightning.
Yours keeps the colony alive.

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How it works



Twenty-six utility psycasts spread across three new paths in the VPE psycast tab. Nothing here is a weapon. Every ability is built around supporting your colony — healing, building, scouting, and controlling the battlefield without dealing damage. Cast any ability enough times and your psycaster grows more efficient with it permanently.

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Empathy



Eight abilities focused on keeping colonists alive and functional.

Mind Mend — instantly end a colonist's mental break.
Fatigue Purge — fully restore a colonist's rest. They wake up as though they slept perfectly.
Soul Lift — flood a colonist with psychic warmth, pushing their mood well above the breaking point.
Psychic Diagnosis — scan a colonist's body to reveal hidden conditions: early cancers, latent infections, unnoticed disease.
Mass Calm — calm every colonist in a wide radius simultaneously.
Stasis Cocoon — lock a colonist in stasis. Bleeding stops, damage pauses, time continues around them.
Wound Knit — tend all wounds at glitterworld quality, then heal from a pool of HP. Passive: colonists who learn this slowly regenerate minor injuries on their own.
Vital Renewal — revive a fresh corpse and restore them to full health. Passive: once per cast cycle, automatically cancel a colonist's death or downing at a psyfocus cost.

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Nature



Ten abilities that reshape the map and control what moves across it.

Stone Speak — reveal all ore deposits and deep drill resources in a wide radius. Shows type and count.
Harvest Bloom — accelerate plant growth across an area.
Fertile Ground — boost soil fertility in a radius for a sustained period.
Pack Passive — temporarily boost the carry weight of all colonists in range.
Spore Sleep — put all non-colonist pawns in an area to sleep.
Wild Summon — call wild animals to fight alongside your colonists temporarily.
Vine Trap — place a hidden trap that immobilizes the first enemy to trigger it.
Verdant Wall — raise a wall of thorns perpendicular to your aim. Enemies that pass through take damage.
Root Network — place two linked portals. Colonists passing near one teleport to the other.
Network Trap — place an entrance and a designated exit. Enemies that step on the entrance are teleported to the exit instead.

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Artificer



Eight abilities for building faster, repairing anything, and generating resources.

Psychic Repair — restore all damaged items and buildings in a 3×3 area to full health.
Climate Bubble — surround a building with a stable temperature field. Heat and cold outside do not reach inside.
Fabricate — generate a cache of raw metals and components from nothing. Amounts and types are configurable.
Psychic Forge — temporarily push a colonist's crafting quality above what their skill would normally allow.
Overclock — double a work table's production speed and research speed for a full day.
Assemble — instantly complete all construction blueprints in an area. No materials required beyond what was already placed.
Mechanical Aptitude — grant a colonist a temporary aptitude boost to all mechanical and repair work.
Structural Reinforce — make a building nearly indestructible for a set duration.

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Mastery



Every ability tracks how many times a psycaster has used it. At ten casts they become Practiced — 10% psyfocus cost refund on that ability. At twenty-five they become Mastered — 20% refund and AoE radius increased by one tile. Shown in the ability tooltip.

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Settings



Heal pool size, revival psyfocus threshold, fabrication yield ranges, overclock duration, wall length, portal range, and more are all adjustable per ability. Nothing is hardcoded.

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Required: Harmony · Vanilla Expanded Framework · Vanilla Psycasts Expanded · Royalty DLC




Looking for an artist!
I'm not an artist myself — if you're interested in creating preview art, UI art, or building textures for any of my mods, I'm willing to pay. Feel free to reach out in the discussions or comments.