// Management · RimWorld Mod
Sleight of Hand - Pickpocketing
Sleight of Hand A full-featured, skill-based pickpocketing overhaul for RimWorld.
Sleight of Hand
A full-featured, skill-based pickpocketing overhaul for RimWorld.Overview
Sleight of Hand adds a deep pickpocketing system that blends real-time reflexes with colony strategy. Right-click any pawn — traders, faction visitors, prisoners, even pack animals — and relieve them of their valuables through an interactive timing minigame. Every attempt is shaped by over a dozen dynamic modifiers: your thief's Social skill, the target's awareness, nearby witnesses, weather conditions, what you're wearing, and more. The result is a rich risk/reward loop where preparation, timing, and knowing when to walk away all matter.How It Works
- Pick a Target — Right-click any non-colony pawn. You'll see a quick success estimate and your current win streak right in the float menu.
- Choose Your Haul — A selection dialog shows the target's full inventory with quality tags, per-item odds tooltips, and market values. Build a cart, or use quick-select presets like "All Silver" or "Best Item."
- Play the Minigame — A reflex bar appears with green success zones. Memorize their positions during a brief preview, then stop the moving needle inside them when the countdown hits GO. High-value carts require 2–3 consecutive successful presses.
- Live With the Consequences — Success earns items, Social XP, and a mood boost. Failure costs faction goodwill, alerts nearby bystanders, builds Heat on that faction, and the target remembers your face permanently.
Formula — What Affects Your Odds
Every attempt calculates a unique success probability from these real-time factors:- Social Skill & Manipulation — Your thief's core stats. Higher Social slows the minigame needle for easier timing.
- Target Awareness — Calculated from the victim's Consciousness, Sight, and Hearing. Sleeping, downed, or incapacitated targets are far easier.
- Item Value — Cheap items have wide, forgiving zones. Expensive gear compresses your odds hard, down to a 1% floor.
- Witnesses — Each nearby pawn with line of sight applies a stacking penalty. Clear the area first.
- Darkness — Operating at night grants up to +15% bonus.
- Weather — Rain and snowstorms provide noise cover, up to +8%.
- Backstab Angle — Approaching from behind the target grants +10%.
- Dark Clothing — Each piece of dark apparel worn adds a small stealth bonus, up to +6%.
- Traits — Nimble, Greedy, and Psychopath pawns get bonuses. Kind and Nervous pawns take penalties.
- Faction Heat — Repeated theft against the same faction raises a 5-level suspicion meter. Heat decays naturally over in-game days.
- Victim Memory — A target you've been caught stealing from before becomes permanently harder to rob again (−12%).
- Win Streak — Consecutive successes grant +2% per streak, up to +10%. One failure resets it.
- Encumbrance — A heavily loaded thief is clumsier.
- Moving Target — Walking pawns are harder to pickpocket.
- Archotech Security — Archotech items apply a flat 1.5× value penalty multiplier.
- Relationship — Targets who like your thief are slightly easier marks.
- Implant Extraction — Surgically extract bionics and implants from targets, with Medical skill factored in.
Minigame Detail
- Zone Preview — Zones are shown for a brief moment before the needle starts. Memorize their positions.
- 3-2-1 Countdown — Large animated numbers count down before the needle launches with a "GO!" flash.
- Drifting Zones — Success zones gently drift during the attempt, keeping you on your toes.
- Multi-Press — Items worth over 600 silver require 2 presses; over 2,000 requires 3. Each press reshuffles the zones.
- PERFECT Detection — Landing the needle in the exact center of a zone triggers a special "★ PERFECT" result with a bonus sound.
- Needle Trail — A fading afterimage follows the needle for better visual tracking.
- Edge Flash — The bar edges flash white when the needle bounces off them.
- Auto-Roll — Don't like minigames? Hit "Auto-roll (−10%)" to skip timing and roll dice at a small penalty.
- Zone Labels — Each green zone displays its exact coverage percentage.
- XP Preview — See how much Social XP you'll earn before committing.
Progression
- Thief Ranks — Each colonist earns a rank displayed in the dialog: Untested → Clumsy → Apprentice → Skilled → Expert → ★ Master Pickpocket. Ranks are based on lifetime success rate and attempt count.
- Per-Pawn Statistics — Track every colonist's success rate, total value stolen, current streak, and best streak. All data persists across saves.
- Colony Records — Lifetime totals for your entire colony: total successes, total value, and biggest single heist.
- Recent Theft Log — Hover over the stats line to see your last 8 theft attempts with outcomes, values, and timestamps.
- Major Heist Letters — Stealing 500+ silver in one operation triggers a special notification letter.
- New Record Letters — Beat your personal best heist and get notified.
The Dialog
- Pawn Portraits — Thief and target shown face-to-face with names, ranks, and faction info.
- Faction Goodwill Bar — A colored bar shows the current relationship. Hostile faction warning when goodwill drops below −80.
- Context Warnings — Every active modifier displayed as a colored tag: darkness, witnesses, backstab, weather, encumbrance, streak, heat, victim memory, clothing, movement, traits.
- Search & Sort — Filter items by name, sort by value or alphabetically.
- Quality Tags — Items display color-coded quality labels (Poor, Good, Excellent, Masterwork, Legendary).
- Lay Low — Spend colony silver to instantly clear faction Heat. Cost scales with suspicion level.
- Toss Coin — Spend silver from the colony stockpile to create a distraction for +15% bonus.
- Risk Confirmation — Attempting a theft below 10% with high-value items triggers a "That's Risky!" confirmation popup.
- Dynamic Initiate Button — The button label changes based on odds: Initiate ▲ / Initiate / Initiate ▼ / Initiate ☠.
Mod Settings
Everything is configurable from the in-game settings menu:- Base success rate, Social skill influence, value penalty curve, global difficulty multiplier
- Cooldown duration
- Toggle every system individually: minigame, multi-press, traits, heat, heat decay, witnesses, weather, encumbrance, victim memory, implant theft
- Witness detection range, distraction cost
- Quick difficulty presets: Easy / Normal / Hard / ☠ Brutal
- Full colony thief records table with per-pawn stats, streaks, and success rates
Compatibility
- RimWorld 1.6
- Safe to add to ongoing saves
(Just kidding — it's compatible with all major mods.)