// Management · RimWorld Mod

Some Xenotypes

by Bosh

1.61.51.4
Steam ↗

I thought of some new xenotypes so I made some new xenotypes.

I thought of some new xenotypes so I made some new xenotypes. That's it. That's the mod.

They will sometimes appear in some factions and all of them come with their own little packets of made-up lore. Check the images for more information about specific xenotypes.

Xenotype spawn control is recommended.

Note: Only the mods on the right of this page are hard requirements. If you don't have the mods stated in some of the images the xenotypes just won't appear.

Please report any bugs.

Enjoy. Or don't. I don't care.

Known Bugs:
When hovering over the savage impid settlement during colony creation it will display the spawn rates for both Impids, Tykids, and Lilims as 100%. This is an issue to do with how Rimworld handles spawn weights and cannot be fixed; the actual spawn weight is about 90% Impid, 10% Tykid, and 1% Lilim. You might be able to cobble together a fix with Xenotype spawn control.