// mod author
Bosh
// works All mods
Simple more slaves
A simple patch mod that uses a bit of code taken from More Slaves to add more slaves to faction settlements.
- mod
- 1.0
- 1.1
Bloodborne Music for Anomaly
Adds the Bloodborne soundtrack specifically for Anomaly situations for all your spooky epic orchestral needs because I FELT LIKE IT.
- mod
- 1.6
- 1.5
Zombie Tools - Modern Industrial Melee Weapons
Adds several industrial-level melee weapons for all your industrial-level melee weapon needs (mainly murder, I assume), based on weapons made by Zombie Tools.
- mod
- 1.6
- 1.5
Some Xenotypes
I thought of some new xenotypes so I made some new xenotypes.
- mod
- 1.6
- 1.5
More Hex Tiles
Adds several different kind of Techist hex tiles for all your fancy transhumanist needs.
- mod
- 1.6
- 1.5
Morphing Xenotypes
Due to mod limitations this mod may have some unintended functions, please read carefully in order to avoid them.
- mod
- 1.6
- 1.5
Some Medieval Ranged Weapons
I like playing Rimworld with a tribal start, but I felt like weapons are a bit lacking in the tribal-medieval department, especially multi-shot weapons, so I made some.
- mod
- 1.5
- 1.4
Fur coat
Baby's second mod. Adds a neolithic-level fur coat similar to the pelt coat added by Vanilla Apparel Expanded, however this is made with fabrics (wool, cloth, devilstrand etc) instead of leather. Basically little more than a little custom addition I wanted. The graphics in this m
- mod
- 1.6
- 1.5
Black Iron metal
Baby's first mod. Adds black iron as a mineable metal. Why? Because I felt like it. Slightly stronger than steel and better at heat insulation, but also less common. You can build weapons, armour, and buildings out of it, but it is not a complete replacement for steel. Enjoy. Or
- mod
- 1.5
- 1.4
Toxiplas - Wastepack Metal
Adds a unique method of disposing of wastepacks pre-fabrication.
- mod
- 1.6
- 1.5
Treated Dread Leather
Treat dread leather with neutroamine so your pawns won't complain about the smell.
- mod
- 1.5
- 1.6