// Management · RimWorld Mod
Star Wars - Fully Functional Lightsabers [Deprecated]
***This mod is no longer being updated.
***This mod is no longer being updated. Permission is granted to all modders to remix, recreate, and reuse. Everything I have created is yours. May it serve you well. ***
Adds constructable full-SFX lightsabers that can activate, load crystals, and deflect bullets.
A16 - GitHub Branch -> https://github.com/jecrell/Star-Wars---Fully-Functional-Lightsabers/tree/A16::::: NOTICE ::::: ::::: THIS MOD NOW REQUIRES JECSTOOLS FOR A17 :::::: Download
http://steamcommunity.com/sharedfiles/filedetails/?id=932008009 Thanks toJedi Master Ailan
for his direction and inspiration in the creation of this mod. Without his help and support this would have never happened.Quick start notes:
Lightsabers can be constructed at the component assembly bench. Crystals can be refined from rocks at the electric smelter. Rare crystals can be found out in RimWorld for sale from merchants or at enemy bases. Legendary crystals can be found similarly to artifacts as well as in the clutches of Star Wars faction leaders.Reference
Lightsaber Recipe -1x lightsaber casing -1x lightsaber internals Lightsaber casing -15 plasteel -5 components Lightsaber internals -25 plasteel -15 steel -5 components Lightsaber crystals https://docs.google.com/spreadsheets/d/1poiSM7jAlEvDq5fuEsSNwszlSNGmNiW42sp8G3Ujp-Q/edit?usp=sharingTechnical Details Information
Lightsabers could be the most extensive C# coded weapons available in RimWorld. Included on a lightsaber are the following C# libraries:- Extra sounds Component
- Activatable visual effect component
- Crystal slot loadable component
- Oversized weapon component
- Deflection and reflection component
- Customized lightsaber C# library