Stay Awhile
Tired of pointless visitor events and overcomplicated mods for hosting or recruiting them?
Tired of pointless visitor events and overcomplicated mods for hosting or recruiting them? This mod aims to keep it simple.
I always wanted a better social interactions with familiars and also the visitors, that's why I created this mod.
Select a colonist, right-click a visitor, and invite them to stay for a few days. Your social skill, the visitor's value, and your relationship with their faction all affect whether they accept. Family members (spouses, parents, children, siblings) and allied faction members are easier to convince.
Each visitor can only be invited once. If they decline, that door is closed.
How well you treat them during their stay determines what happens next. A comfortable stay with good mood, a proper bed and enough food could build satisfaction and may end in a join request. A miserable one sends them home unhappy, with a hit to faction goodwill.
Not every smile is genuine. Some visitors are spies, agents sent under a false faction to infiltrate your colony and strike from within.
Invite the wrong person and they'll drop their cover on the spot. Let the wrong one stay and you might wake up to your storehouse looted, your buildings on fire, or a colonist stabbed meanwhile you are not looking.
- Thieves: steals your most valuable objects or take something far worse.
- Arsonists blend in until the moment they don't.
- Night attackers wait. Patiently. Until someone closes their eyes.
Spies are persistent. If they fail, they'll try again. They won't reveal who they really work for until it's too late.
Trust is a resource. Spend it wisely.
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I did this mod because I love this game and I wanted something more lightweight for the visitors system to be more similar as the "refugees" system from royalty.
If you enjoy the mod, you could share your feedback and maybe buy me a coffee (here: ko-fi.com/queixal) to keep on with more mods :D