// Management · RimWorld Mod

Superhero Genes - Base

by Alite

1.61.51.4
Steam ↗
Superhero Genes - Base mod preview for RimWorld

Ever wanted your pawns to be able to lift extreme weights or research things at frankly ridiculous speeds?



Ever wanted your pawns to be able to lift extreme weights or research things at frankly ridiculous speeds? This mod allows you to give pawns various super powers that, much like in superhero movies, allows them to ignore the laws of common sense without becoming so overpowered nothing can touch them.

This wiki gives more in-depth details about what this mod contains.

This mod has settings. A lot of settings. I recommend taking a look at them.



Q : Why can't I see the Psionist/Hemomancer/Radiomancer archetype?
A : Unlike the other archetypes, these don't require the basic superhero gene, but do use archites. Because they use archites, the only way to see them normally is to click "Ignore Restrictions" at the bottom right of the xenotype creation menu

Q : How do I get super drugs for making supers mid-game?
A : They are a rare quest reward and loot, and if you have one of the faction mods they can also appear within those.

Q: Why does super supremacy count my slaves and prisonerss?
A: To quote the description of the precept, "We must rid this world of non-supers. They are insects that waste the world's resources". It is a precept which deems the only morally correct choice when encountering a non-super in any way is to kill them if you can't make them a super. This precept is the in-game demonstration of how the League of Villains (from Villains and Stereotypes) justify their desire to wipe out entire planets. Anything less than absolute destruction would be a burden on the whole world, and lesser beings like them are not even fit to serve.



This mod probably won't cause issues if added mid-game, and probably will cause issues if removed mid-game.

CE users should use this patch of the mod. If someone informs me that the CE team has put a patch within CE itself, I'll change this note.



Superhero Genes - Villain and Stereotypes adds xenotypes that use these genes and a hostile faction
Superhero Genes - Hero Organization adds non-evil super factions, and for those with royalty it adds a few quests including one to two end-game quests
The Royalty DLC is required for the Psionist archetype and related paths
The Big and Small Genes Framework is required for the size changing genes
The EBSG Framework is required for a variety of genes, including the equipment flaws, forcefields, and specialized damage boosts
Better Gene Inheritence is recommended for avoiding some weird issues
Scrollable Gizmos may be needed if a pawn has too many abilities



The preview and mod icon were made by Elseud
The projectiles were made by Van

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