// Weapons · RimWorld Mod

Syndicate Weapons

Adds the Syndicate weapons from ss13 that were also apart of the alpha 15 syndicate classic mod, as per a request from some players who still wanted the weapons for A16 I've updated the weapons to work with A16 in this mod.

Adds the Syndicate weapons from ss13 that were also apart of the alpha 15 syndicate classic mod, as per a request from some players who still wanted the weapons for A16 I've updated the weapons to work with A16 in this mod.

What does this mod add?
C20r
M90
L6 LMG
Stetchkin
Revolver
Single & Double Energy Sword
Energy Shield
Bulldog Shotgun
ProtoSaber SMG
Minibomb Grenade

Balance Changes
I have changed a few things about the weapons, namely price and hit chances to compensate with merging them with the vanilla market and the removal of Blood Red Hardsuits. All weapons now have higher base hit chances, are much much cheaper and easier to purchase, can be found on vanilla raiders, energy swords are cheaper and can be found on tribals not just raiders, the double energy sword has had its price cut in half so you can now easily save up for one with a vanilla economy. Energy Shields recharge rate got nerfed by 3/4 to prevent annoying situation where a excellent energy shield regenerates faster than the travel time of a bullet, to compensate its capacity has been raised to 300 from 200. The Stetchkin pistol has had its fire speed buffed immensely and its now an extremely robust sidearm that makes the vanilla pistol pale in comparison. The Bulldog is still the same while the C20 and the M90 are now more along the lines of actual rifles, with robust base medium and short distance hit chances. The normal Energy will no longer one-hit unarmored targets in the torso but can still amputate unarmored limbs while the double energysword will just about remove anything that isn't wearing decent body armor. L6 also had some minor accuracy buffs but that's about it.

If you notice any problems, balance or bug wise with the weapons mention in the comments and I'll see about fixing it.

Mod Designed by Stealthkibbler
Ingame artwork by Keekenox
The preview gif was shamelessly taken from the ss13 Reddit.