// Management · RimWorld Mod

Tech Unlocker

Description Quickly complete all/selected technologies and their prerequisites within your chosen tech level, ignoring tech blueprints.

Description

Quickly complete all/selected technologies and their prerequisites within your chosen tech level, ignoring tech blueprints. Perfect for RP playthroughs when starting a new game and wanting to quickly unlock technologies. Available in Simplified Chinese, Traditional Chinese, and English. New to modding, please be gentle :D Features include:
  • New "Starting Tech Level" option in scenario editor, allowing you to set the tech level for the current scenario.
  • "Unlock Technology" interface in the research screen.

Compatibility

Local testing shows compatibility with almost all mods that add new research. If you find any incompatibilities, please contact us in the comments section. Compatible with:
  • Mods that add new research projects
  • Tech Advancing: Completed research will progress to specified tech level according to strategy.
Incompatible with:
  • Dubs Mint Menu's modern research menu: "Unlock Technology" button won't be displayed. Please find "Tech Unlocker" in Mod Settings and use "Manually Open Tech Unlock Interface".
  • Other mods that significantly modify the research interface

Future Plans

  • Batch selection of research items similar to caravans
  • Categorized display showing which mod research content comes from

Other Mods Used in Demo Images

Tech Advancing

Feedback and Suggestions

Please leave a comment in the comments section, or submit an Issue on GitHub once it's open source.