// Management · RimWorld Mod

Tend Again Patch

Tend Again Patch Requires Harmony and BattIePatch: Tend Again.

Tend Again Patch

Requires Harmony and BattIePatch: Tend Again. Tend Again re-tends wounds when bandage quality is below a minimum you set — so a weak herbal wrap can be replaced with better medicine. The downside is it can also treat finished injuries — especially scars — as if they still need care, so colonists keep “tending” things that will never improve.

What this fixes

  • Stops endless re-tending of scars and other conditions that shouldn’t be tended
  • Keeps Tend Again’s useful behavior on real injuries that can still benefit from a better tend
  • Doctors spend time on wounds that matter instead of looping on permanent marks

Herbal tend thresholds

Tend Again’s original sliders assume industrial (or better) medicine — often around 40% quality. That works when Allow Medicine is industrial+ and medicine is available, but bare-handed or herbal-only tends rarely hit those bars. Pawns limited to herbal / no meds / no care — or industrial care with no medicine on hand — would keep getting re-tended forever. This patch adds a second slider under each Tend Again threshold:
  • Normal tend — Allow Medicine is industrial or better and industrial+ medicine is in a stockpile / on the floor (not merely in another pawn's inventory)
  • Herbal tend — Allow Medicine is herbal / no meds / no care, or industrial+ care without fetchable industrial medicine
Threshold choice follows the pawn’s Allow Medicine setting. Animals and insects use the same dropdown (not forced onto herbal by race). Medicine stuck in another colonist's inventory does not keep the high bar — tend jobs will not take it, so that used to cause endless bare-hand re-tends. Set herbal lower (default 10%) so a decent bare/herbal bandage counts as done when industrial medicine isn’t available, while colonies with industrial medicine still re-tend junk wraps until they meet the normal bar. Configure both in BattIePatch - Tend Again settings. Optional Debug tend log is in the same window (off by default).

Related mods

  • BCD First Aid Patch — field First Aid that follows moving patients and won’t quality-retend with Tend Again; load Tend Again Patch before it
  • VFE Insectoids Patch — hive insects seek/stay in medical beds for surgery (pairs well with herbal tend thresholds for insects)

Notes

  • Load after Tend Again
  • Safe to add to an existing colony

When doctors re-tend

After a wound is already tended, this patch allows another tend if any of these is true:
  • Quality too low — bandage quality is at or below your Tend Again slider (normal or herbal bar; see above)
  • Force tend — you force-tend from the Health tab (always allowed, even if quality is already high)
  • About to expire — vanilla overlap window (AllowTend / TendTicksOverlap). For Plague that is 7500 ticks ≈ 3 in-game hours before the bandage fully wears off. High-quality bandages can still get an automatic tend job in that window, same as unmodded RimWorld
Otherwise doctors will not loop on a still-good bandage mid-duration. Scars and other non-tendables stay blocked.

Updates

2026-08-09
  • Industrial+ care uses the herbal bar unless industrial+ medicine is in storage/on the floor (meds only in another pawn's inventory do not count — tend jobs won't take them)
  • Debug tend logging skips AlcoholTolerance noise and prefers injury quality-gate lines
  • Force-tend always works above threshold; vanilla about-to-expire window (AllowTend) still allows automatic re-tend even when quality is already high enough
2026-08-03
  • Null-safe TendableNow / CompTended when faction is missing
2026-07-30
  • Separate herbal vs normal tend threshold sliders in BattIePatch - Tend Again settings
  • Optional debug tend log (off by default)
  • Fixed quality re-tend blocked on normal injuries (TendIsPermanent duration is not a scar)
  • Fixed a Harmony load failure that disabled all patches (settings write target)
  • Herbal tend gates apply correctly after Tend Again forces a retend
  • Threshold choice follows Allow Medicine (animals/insects no longer forced onto herbal bar by race)
2026-07-14
  • Initial release — stops endless re-tending of scars and other non-tendable conditions