The Lone Farmer
You were out walking with your herd of cows one day when you realized you had lost your way.
You were out walking with your herd of cows one day when you realized you had lost your way. You had wandered off from the ranch that you and your family owned. You also noticed that a red fox had grown fond of you and has been following you around ever since. But luckily you ran across a barn that had some suplies for you to take along your travels. Which included what looked like a trusty rifle with ammo. You kept walking trying to get home until you realized you were heading the wrong direction and now you've decided to start anew.
Your faction will be a colony.
Start with 1 people.
Your people will be between 26 and 30 years old.
Player starting characters have a 95% chance to start with trait: Green thumb
All characters have a 100% chance to start with trait: Hard worker
Player starting characters have a 99% chance to start with malnutrition.
Start with research: Brewing
Start with research: Geothermal power
Start with research: Gun turrets
Start with research: Hydroponics
Permanent map condition(s):
-Climate cycle: A multi-year climate cycle due to an elliptical orbit.
Start with:
-Packaged survival meal x20
-Glitterworld medicine x40
-Component x30
-Sniper rifle
-Red fox x1
-Steel x600
-Wood x300
-Chicken egg (fert.) x20
-Cow x8