I made this as I was surprised there wasn't a biological version of the mechanitor added with the DLC.
Summary:
Master the art of genetic manipulation to create a colony of biologically enhanced superhumans, free from the constraints of machines or natural evolution.
Description:
When humanity failed to evolve, you turned to science to force its hand. Through xenogenetics, you’ve transformed yourself into a masterpiece of engineered biology. Now, isolated on a harsh rimworld, you seek to perfect your genetic craft and reshape life itself. With the resources and knowledge at your disposal, you aim to build a colony of genetically enhanced superhumans or abominations.
Note: Since you start with one character, this is a difficult scenario.
Your faction will be a New Arrivals.
Start with 1 colonist.
Arrive in drop pods.
Start with research: Microelectronics
Start with research: Xenogenetics
Start with research: Gene processor
Start with research: Battery
Start with:
-Silver x1000
-Packaged survival meal x40
-Medicine x10
-Component x300
-Steel x1000
-Plasteel x500
Check change notes. Vanilla Furniture Expanded - Security is a complete overhaul and rebalance of the original security module, addressing outdated balance and vastly expanding defensive options from early to late game. For the new players, this mod should be the ultimate thing y