// Management · RimWorld Mod
Tim's Auto Priorities
Tim's Auto Priorities Keeps the Work tab organized by assigning manual priorities by work type, using each colonist's skills, health, traits, and equipment.
Tim's Auto Priorities
Keeps the Work tab organized by assigning manual priorities by work type, using each colonist's skills, health, traits, and equipment. If the mod is enabled, automation is on.Features
- Covers doctoring, cooking, construction, growing, mining, crafting, hauling, cleaning, research, and more.
- Keeps important work covered.
- Avoids dangerous jobs for bad fits when possible.
- Works with modded work types that define relevant skills.
- Adds on/off toggles directly to the Work tab.
Controls
- On toggle: automatic.
- Off toggle: paused.
- Pawn toggle: pauses or resumes automation for one colonist.
- Work toggle: pauses or resumes automation for one work type.
Priority rules
ValueMeaningUse1HighestEmergency work and top critical specialists2HighMain specialists and important backups3NormalSecondary backups and routine labor4LowPoor fits that can still help if idleBlankOffIncapable, unsafe, or intentionally excluded RimWorld still runs same-number work left to right.Default setup
- Firefight, Patient, and Basic: 100%, priority 1.
- Bed Rest: 100%, priority 2; priority 1 when hurt or sick.
- Doctor: best 1 priority 1; next 1-2 priority 2.
- Cook: best 10-15%, priority 1.
- Construct: best 15-20%, priority 1.
- Grow: best 20-25%, priority 1.
- Warden: best 10-15%, priority 2.
- Handle: best 10-25%, priority 2.
- Research, Mine, Smith, Tailor: skilled pawns priority 2.
- Craft, Plant Cut, Art, Haul, Clean: mostly priority 3.
- Hunt: best healthy ranged pawn, priority 3.
- Haul: about 75%, priority 3; dedicated priority 2 haulers in large colonies.
- Clean: about 40%, priority 3; dedicated priority 2 cleaners in large colonies.
- Haul and Clean are never priority 1 by default.