Oh no what have I done...
This mod adds
817 new rewards for completing a wave, spread across
289 supported mods.
Full list of supported mods: https://github.com/RobTheRobotGuard/RobsRandomTextDumps/blob/main/SupportedMods.md
Complete list of the rewards this mod contains: https://github.com/RobTheRobotGuard/RobsRandomTextDumps/blob/main/Rewards.MD
Before You Download
- Due to the sheer amount of content in this mod, not everything has been individually tested - some things may not work, and some things may be unbalanced.
- This mod needs at least one mod from the supported list active to do anything. Without one, the game will log a harmless error saying it couldn't find any content - that's expected, not a bug. Every reward is gated behind its own specific mod requirement, so this addon can never conflict with anything it doesn't touch.
- That said, the vast majority of the content should work as intended. I did basic testing to confirm the mod loads correctly and rewards generate.
If you run into an issue, post in the comments for this mod. I'll take the time to address as many issues as I can.
AI Content Disclosure
Given the scale of this mod, the reward labels and descriptions were authored by AI, with minor tweaks and a full review pass from me to make sure everything is coherent and actually makes sense. I put the work in to make sure this mod functions as intended.
I have made XML-only mods before the AI boom and I'm comfortable with XML myself - but no one in their right mind would write a mod this size by hand, given the scale and the repetitive nature of the work.
This mod contains
no AI-generated art. I made the thumbnail myself in GIMP - I'm not a good artist, I focus on the code - and every reward uses the default reward icon rather than a dedicated asset, since creating hundreds of unique reward icons wasn't feasible. I disagree with using AI "art" in RimWorld mods on ethical grounds, over how the training data for those models was collected.
If you're curious about the model: this was built with Claude Sonnet 5, running at Ultracode effort for most of the work and the default High effort later in the project, via Claude Code.
The Cost
I have an active Claude Pro subscription and still had to pay for extra usage on top of it - it wasn't cheap. Total cost: roughly £80 ($107.10) in usage credits to get the AI to build this mod.
Vibe-coding something at this scale is financially rough, and I wouldn't recommend doing it the way I did - it's a deep money well that's hard to justify long-term.
I don't have a Ko-fi or a Patreon, and it'd feel crass to push one on a mod made this way. If you like what's here, share it and give it a like/favourite on Steam - you don't need to pay me anything, I'll be fine.