Some kind lad updated the mod for 1.1. Get it here: https://steamcommunity.com/sharedfiles/filedetails/?id=2064607975
The 1.1 update author above has my permission to claim the mod as his and change however he pleases.
Transport Pod MK2 for 1.0 below
Adds a new transport pod that can carry 5000kg (vanilla is 150kg)
Adds a new Pod Launcher that can hold 1600 fuel (vanilla is 150)
Reaches anywhere on the planet
Pod launcher is compact: 1x1 compared to vanilla 2x1
Adds new research required: Transport Pod MK2
Zip download
Please check my github repo for direct downloads of my mods: https://github.com/ww9/rimworld
Todo
Reusable pods
All-in-one pods (no launcher required)
Buildable floor area to determine where pods land in base. https://i.imgur.com/dVWtaf6.jpg
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
1.6.0 (16/07/2020): Updated to 1.3. Honestly, we added so many textures (including almost a full retexture of Royalty) I'm not going to bother. 1.5.0 (11/10/2020): Added faction icons in HQ. 1.4.0 (04/09/2020): Added various new textures: Snowmen, Flatscreen TV, Unfinished appare
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.