// Management · RimWorld Mod
Tribe Categories
IMPORTANT: A new tribal weapon category has been added.
IMPORTANT:
A new tribal weapon category has been added. As a result, I changed the defName used for identification inside the game. (The reason for the change is to avoid conflicts with other Mods.) This causes the previous tribal apparel tags used in the existing Save game to be removed and an error logged when game loaded. (But they're harmless.) In addition, settings such as workbench, storage zone, and clothing policy will also be lost. If you have saved your policies with "Better Pawn Control" etc., please try to set them again. Sorry for the inconvenience. After re-setting, you can safely continue to play the saved game. Update : 14 Mar, 2024 v1.5.0 - Update tags for Rimworld 1.5.x. Update : 22 Sep, 2022 - Added compatibility with apparels of Mud's Tribal Apparel and ETRT: Tribal Apparel. - Add tribal headgear category in headgear category.Description :
This mod adds tribal apparel and weapons in the item category. You can use the added tabs to switch on/off all tribal apparels and headgears and weapons (melee/ranged) by checking once tribal tab in stockpile zones (locker), equipment policies, workbench bills, etc. It will. Five new item categories will be added: tribal apparel tribal headgear
tribal weapons
tribal melee weapons
tribal ranged weapons
Biotech DLC :
tribal kid wear