// Management · RimWorld Mod
True Asphalt! Finally! (Continued)
True Asphalt! Finally! (Continued) Roads that actually make your colonists faster. Now updated for RimWorld 1.6. This is a community update of AlexisPopcorn's "True Asphalt! Finally!". All credit for the original idea, art and design goes to AlexisPopcorn — this version simply re
True Asphalt! Finally! (Continued)
Roads that actually make your colonists faster. Now updated for RimWorld 1.6. This is a community update of AlexisPopcorn's "True Asphalt! Finally!". All credit for the original idea, art and design goes to AlexisPopcorn — this version simply rebuilds the mod so it keeps working on the current game.⚡ What it does
Asphalt floors that give a real movement-speed bonus to anyone walking on them. Pave the routes your colonists spam the most and watch them actually cross the base on time.- Rough Asphalt — cheap, just steel. Around 118% walk speed.
- Industrial Asphalt — steel + chemfuel, a cleaner surface. Around 130% walk speed.
🔧 How to use it
- Research Asphalt Floors — unlocks right after Biofuel Refining.
- Build either type from the Floors tab.
- Prioritize hauling routes, base corridors, and the walk to the dining room.
📋 Good to know
- Snow & sand matter. A thick layer covering the asphalt cancels the bonus until it's cleared — keep your roads swept in winter.
- Balanced on purpose. The bonus is kept moderate so it never breaks pathfinding on super-fast late-game pawns.
- Save-friendly. Safe to add to an ongoing colony.
❗ Requirements
- Harmony — required, must load before this mod.
⚠️ Compatibility
- Do not run this alongside the original True Asphalt — both define the same floors and will conflict. Unsubscribe from the old one.
- Removing mid-save: deconstruct any asphalt tiles first to avoid missing-terrain warnings.
Original mod by AlexisPopcorn. Updated & maintained for 1.6 by Lenile.