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True Asphalt! Finally! (Continued)

True Asphalt! Finally! (Continued) mod preview for RimWorld

True Asphalt! Finally! (Continued) Roads that actually make your colonists faster. Now updated for RimWorld 1.6. This is a community update of AlexisPopcorn's "True Asphalt! Finally!". All credit for the original idea, art and design goes to AlexisPopcorn — this version simply re

True Asphalt! Finally! (Continued)

Roads that actually make your colonists faster. Now updated for RimWorld 1.6. This is a community update of AlexisPopcorn's "True Asphalt! Finally!". All credit for the original idea, art and design goes to AlexisPopcorn — this version simply rebuilds the mod so it keeps working on the current game.

⚡ What it does

Asphalt floors that give a real movement-speed bonus to anyone walking on them. Pave the routes your colonists spam the most and watch them actually cross the base on time.
  • Rough Asphalt — cheap, just steel. Around 118% walk speed.
  • Industrial Asphalt — steel + chemfuel, a cleaner surface. Around 130% walk speed.

🔧 How to use it

  1. Research Asphalt Floors — unlocks right after Biofuel Refining.
  2. Build either type from the Floors tab.
  3. Prioritize hauling routes, base corridors, and the walk to the dining room.

📋 Good to know

  • Snow & sand matter. A thick layer covering the asphalt cancels the bonus until it's cleared — keep your roads swept in winter.
  • Balanced on purpose. The bonus is kept moderate so it never breaks pathfinding on super-fast late-game pawns.
  • Save-friendly. Safe to add to an ongoing colony.

❗ Requirements

  • Harmony — required, must load before this mod.

⚠️ Compatibility

  • Do not run this alongside the original True Asphalt — both define the same floors and will conflict. Unsubscribe from the old one.
  • Removing mid-save: deconstruct any asphalt tiles first to avoid missing-terrain warnings.

Original mod by AlexisPopcorn. Updated & maintained for 1.6 by Lenile.