// Management · RimWorld Mod
Universal Work Tab
A bunch of Harmony patches that let the game expose work settings for uncommon worker kinds through the vanilla Work tab.
A bunch of Harmony patches that let the game expose work settings for uncommon worker kinds through the vanilla Work tab.
These patches only affect the Work tab GUI. They don't alter how work settings work in the game, and they're not meant to.
Don't expect it to work with Work tab replacements. Compatibility depends heavily on how they're coded.
If you don't want other kinds of workers to appear in the Work tab, you can always change the Mod Options.
Supported
- Any mechanoids
- Automatons from Asimov (tested with Epochs - Golems)
Can't be supported
- Drones from VQE: Drone Factory (they ignore work settings)
If you'd like compatibility for another kind of worker, just ask, and I'll take a look at what I can do.
Q/A
Can it be added/removed mid-game?
Adding: yes. Removing: yes, but restore the vanilla work assignments of affected non-humanlike pawns; otherwise, you might get stuck with the old work settings.