// Combat · RimWorld Mod

Urban Combat Expanded - Royalty Expansion

Have you been like me and raided your local faction's settlement, and wanted more than a few shacks in an open field?

Have you been like me and raided your local faction's settlement, and wanted more than a few shacks in an open field? Wanted to get up close in personal in some urban combat? Than this mod is for you.



Features:

- Empire Faction now spawn in large kingdoms with handmade buildings.

- Buildings are barricaded meaning you have to blow open or pry open the doors with the pry barricade function.

- Several variations of buildings so no raid is the same.



Updates:


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Frequently Asked Questions



Incompatible Mods?

The same as Urban Combat Framework, but basically anything that plays with base gen might be an issue. Additionally CAI-5000 is a confirmed incompatibility with its dig out function enabled.



Does this work with Vanilla Base Gen Expanded?

Yes, if you want to turn on VBGE, go to mod options > vanilla expanded framework > togglable patches.



Does this work with Vanilla Factions - Empire / Deserters?

Preliminary testing I can say yes, I didn't really test too heavy with all the functions the VF - Empire provides, but considering my mostly touches settlement gen like VBGE I can't see it being an issue.



Will this work without the Royalty DLC?

No.



How do I edit my factions?

Mods like Total Control - A Rimsential Mod, is what I personally use for editing factions. But most faction editing mods should function fine with UCF mods.



Will this work on other factions?

No, this is in due part as I will be releasing progressive expansions to add onto not only the buildings of this factions, but the others as well.



Where do I find silly sticks and wall charges??

They are a utility item made at the machining bench after you unlock mortars.