// Management · RimWorld Mod
USE Quest Customizer
🎯 USE Quest Customizer - Take Control of Your Quests Tired of RNG determining your quest difficulty?
🎯 USE Quest Customizer - Take Control of Your Quests
Tired of RNG determining your quest difficulty? Want exactly 15 raiders in that bandit camp instead of whatever the game decides? This mod puts YOU in the driver's seat!📋 What This Mod Does
USEQuestCustomizer allows you to precisely control quest parameters before generation, giving you complete control over:- Enemy Count - Set exactly how many enemies you want to face
- Threat Points - Fine-tune the difficulty to your liking
- Reward Value - Determine how much loot you'll get for your efforts
- Quest Giver & Target Factions - Choose who gives the quest and who you're fighting
- Advanced Parameters - Expiry days, selection weight, minimum threat points, and more
🚀 Key Features
- Precise Control - No more "approximately X enemies" - get EXACTLY what you specify
- Real-time Validation - The mod ensures your settings are compatible with game mechanics
- Faction Management - Smart faction filtering shows only available and suitable factions
- Quest Compatibility - Designed specifically for Bandit Camp quests with expansion planned
- Seamless Integration - Works with existing quest generation without breaking other mods
- Debug Support - Optional detailed logging to troubleshoot any issues
🎮 How to Use
- Access the Interface - Look for the Quest Customizer button in your UI. It's on the Bottom right corner, appeared as information button.
- Configure Your Quest:
- Select your desired quest type (currently supports BanditCamp)
- Set enemy count (1-200 enemies)
- Adjust threat points (0-20,000 points)
- Configure reward value (0-20,000 points)
- Choose giver and target factions (optional)
- Generate Quest - Click generate and watch your custom quest appear
- Verify Results - Check the quest description and world map site info to confirm your settings
⚙️ Advanced Settings
Quest Parameters:- Difficulty Multiplier - Scale overall challenge (0.1x to 5.0x)
- Challenge Rating - Visual difficulty indicator (1-5 stars)
- Enable Toggle Button - Show/hide the customizer interface
- Debug Logging - Detailed console output for troubleshooting
- Allow Invalid Quests - Experimental option for edge cases
🔧 Technical Details
This mod uses Harmony patches to intercept quest generation at multiple points:- Parameter injection during quest initialization
- Enemy count enforcement during pawn generation
- Reward value override in loot generation
- Site information display for accurate enemy counts
- Permanent storage of custom values in site parts
📊 Compatibility
- ✅ RimWorld Versions: 1.0 - 1.6 (built for 1.6)
- ✅ Save Compatible: Can be added to existing saves
- ✅ Multiplayer: Should work but not extensively tested
- ⚠️ Quest Mods: May conflict with other quest overhaul mods
- ⚠️ Difficulty Mods: Works alongside but may need adjustment
🛠️ Troubleshooting
If you encounter issues:- Enable debug logging in mod settings
- Check the console for USEQuestCustomizer messages
- Verify faction availability (some factions may be defeated/hidden)
- Ensure quest type compatibility (currently BanditCamp focus)
- Report issues with console logs for faster resolution
👥 Credits
Developed by UpsilonSigmaEta (USE)- Part of the USE mod collection focusing on enhanced gameplay control
- Built with extensive RimWorld source code analysis for maximum compatibility
- Uses Harmony 2.3.6 for non-destructive game modification
- Special thanks to the RimWorld modding community for tools and guidance
💡 Pro Tips
- Start Conservative: Begin with lower enemy counts to test your colony's capabilities
- Balance Risk/Reward: Higher threat points = more enemies but also better loot
- Faction Relations: Choose target factions you're already hostile with for cleaner gameplay
- Debug Mode: Enable logging during initial setup to understand how the mod works
- Save Before Testing: Always save before generating custom quests while learning the mod