// Management · RimWorld Mod

Viltrumites in Rimworld

⚔️ Viltrumites in RimWorld brings the Viltrumite Empire from Invincible into RimWorld 1.

⚔️ Viltrumites in RimWorld brings the Viltrumite Empire from Invincible into RimWorld 1.6.

🔥🔥🔥Please leave a like if you enjoy the mod.🔥🔥🔥

Conquer planets, crush your enemies with overwhelming biological superiority, unleash brutal melee power, and face the expansion of a ruthless imperial force built for domination. This mod is all about power, conquest, and the terrifying presence of Viltrumites inside RimWorld.

🔥 WHAT THIS MOD ADDS

🧬 CUSTOM XENOTYPES / CLASSES
• Weak Viltrumite
• Elite Viltrumite
• Blood of Argall
• Legendary Viltrumite
• Battle Beast

This is not just a rename or a stat swap.
Each class has its own defs, icons, genes, values, and progression.

🔧 COMPATIBILITY
Includes compatibility work for:
Hand To Hand (Special Moves)
Immortal Regenerant (used for the Blood of Argall gene)
Better Gene Inheritance (dominant genes)
• Big and Small (dominant genes support)
TheCynic - Adaptive Expression (Omni-Adaptive Lite for viltrumites)
• Combat Extended

💪 UNIQUE GENES AND BIOLOGICAL POWER
Each class uses its own gene combinations for:
• speed
• strength
• resilience
• internal equilibrium
• flight
• digestion
• nutritional storage

Weak, Elite, Blood of Argall, and Legendary all use different gene versions.
Battle Beast is its own thing entirely, with a separate biological identity and custom gene set.

🩸 CUSTOM HEDIFFS AND VILTRUMITE BIOLOGY
• speed, strength, resilience, equilibrium, and flight hediffs
• inner ear disruption / internal imbalance system
• custom Viltrumite digestion
• Battle Beast digestion
• biological tracking of Viltrumite powers

🚀 FLIGHT SYSTEM
• flight on map
• flight on world map
• caravan integration
• custom skyfallers
• custom world travel behavior
• different visual flight variants depending on Viltrumite tier
• different map-flight ranges depending on Viltrumite tier

🌌 SPACE ADAPTATION
Viltrumites are built to survive where others die.
• custom Viltrumite Lungs gene
• immunity to vacuum exposure
• immunity to vacuum burns
• compatible support for Odyssey environments

👑 THE VILTRUM EMPIRE
A custom ultra-tech faction focused on:
• expansion
• conquest
• discipline
• brutal pragmatism
• organized military aggression

The empire can:
• siege
• launch organized attacks
• use its own ideology
• force Viltrumite apparel on its pawns
• escalate into open hostility and send conquerors

📜 CUSTOM IDEOLOGY
A full Viltrumite-themed ideology centered around:
• supremacy
• conquest
• strength
• domination

Includes optional compatibility with Vanilla Ideology Expanded content such as Blood Court support when available.

⚠️ CUSTOM QUESTS
Including:

📡 Viltrumite Ultimatum
The Empire contacts your colony and demands payment.
You can obey, refuse, or try to deceive them.
Fail to satisfy them, and retaliation begins.

💀 The Arrival of Conquest
If the Empire becomes hostile, Conquest himself may come for your colony.
You get 14 days of warning.
After that, survival is your problem.

🛠️ Aid from Geldaria
A distant world reaches out and offers help.
If you accept, Tech Jacket arrives to support your colony.
This event can return over time and uses custom quest behavior.

These quests include:
• custom letters
• custom quest panel support
• reopenable quest letters
• different endings
• historical records with different results

🧍 SPAWNABLE CHARACTERS
Can be generated through debug / Spawn Pawn:
• Weak Viltrumite
• Elite Viltrumite
• Blood of Argall
• Legendary Viltrumite
• Battle Beast
• Conquest
• Tech Jacket

🔥 CONQUEST INCLUDED
Conquest appears as a special preset pawn with:
• Legendary Viltrumite xenotype
• fixed identity
• fixed appearance
• specific suit
• missing right eye
• archotech right arm

🛡️ TECH JACKET INCLUDED
Tech Jacket is included as a special preset character with:
• fixed identity and appearance
• unique implant in the torso
• deployable Geldarian armor that cannot be removed normally
• armor and helmet toggle behavior
• custom Tech Jacket flight abilities
• custom laser attack
• custom minigun-style attack
• custom sniper-style attack
• overcharge ability
• rapid healing support ability
• custom arrival quest from Geldaria

The Geldarian implant and armor system is designed to feel distinct from Viltrumites.
Tech Jacket is powerful, highly mobile, and heavily armed, but uses technology instead of xenogenetics.

🛰️ ORBITAL OUTPOSTS
The Viltrum Empire does not only exist on the ground.

This mod adds real orbital outposts:
• linked to Viltrumite settlements
• built on Odyssey’s orbital layer
• custom inspect strings
• orbital maps / bases
• Viltrumite defenders

Planetary settlements also use custom numbered outpost names instead of random settlement names.

🛡️ WEAPONS AND APPAREL
• custom Viltrumite suits
• imperial uniforms
• class-based apparel variants
• Anti-Viltrumite Sonar
• custom EMP weapon
• Tech Jacket’s Geldarian armor system
• available without research
• craftable at multiple benches

⚙️ MOD SETTINGS
Includes configurable settings for multiple systems, including:
• Hand-to-Hand damage scaling
• Tech Jacket armor and implant values
• Tech Jacket movement bonuses
• Tech Jacket healing ability values
• optional behavior toggles for compatibility features

🌍 LANGUAGES
• English
• Spanish (Latin American)

Translation support is implemented for quests, abilities, settings, and multiple visible texts.

📌 IMPORTANT
• RimWorld 1.6 only
• heavily focused on Viltrumite fantasy, domination, biological superiority, conquest gameplay, and superhuman combat

🤝 CREDITS
• Special thanks to Nalzurin for allowing me to use the original base xenotype mod as part of the foundation for this project
• Special thanks to Truchinsky for allowing me to use the original clothing mod
• Special thanks to FACA for the Tech Jacket armor texture
• I really appreciate all of them for allowing or helping me build these resources into this Viltrumite-themed project

If you like Invincible, overpowered xenotypes, brutal close combat, imperial factions, orbital threats, custom quests, and the idea of turning RimWorld into a Viltrumite nightmare, this mod is for you.