// Weapons · RimWorld Mod

Weapon Familiarity

Weapon Familiarity mod preview for RimWorld

Weapon Familiarity Colonists now build familiarity with the specific weapon they use, not just the weapon type.

Weapon Familiarity

Colonists now build familiarity with the specific weapon they use, not just the weapon type. In vanilla RimWorld, a pawn can drop one excellent rifle, pick up another one, and use it instantly with no adjustment. This mod gives individual weapons a little history.

Features

  • Tracks familiarity per pawn and per exact weapon instance.
  • Unfamiliar weapons feel slightly awkward at first.
  • Mastered weapons provide a small handling bonus.
  • Affects aiming warmup, ranged follow-up recovery, and melee attack rhythm.
  • Familiarity UI appears only while drafted by default.
  • Includes mod settings for tuning balance and UI behavior.

Balance

  • 0-30% familiarity: up to 5% slower handling.
  • 30-80% familiarity: normal handling.
  • 80-100% familiarity: up to 5% faster handling.
The maximum effect and learning speed can be changed in mod settings.

Mod Settings

  • Familiarity gain per weapon use.
  • Maximum handling effect.
  • Show UI only while drafted.
  • Enable or disable mastery messages.

Compatibility

  • Safe to add to an existing save.
  • English and Turkish translations included.

Notes

This is intended as a small Vanilla+ system. It does not add ammo or reload mechanics. The goal is to make a pawn’s personal weapon feel more meaningful without forcing heavy micromanagement.