// Weapons · RimWorld Mod
Weapon Familiarity
Weapon Familiarity Colonists now build familiarity with the specific weapon they use, not just the weapon type.
Weapon Familiarity
Colonists now build familiarity with the specific weapon they use, not just the weapon type. In vanilla RimWorld, a pawn can drop one excellent rifle, pick up another one, and use it instantly with no adjustment. This mod gives individual weapons a little history.Features
- Tracks familiarity per pawn and per exact weapon instance.
- Unfamiliar weapons feel slightly awkward at first.
- Mastered weapons provide a small handling bonus.
- Affects aiming warmup, ranged follow-up recovery, and melee attack rhythm.
- Familiarity UI appears only while drafted by default.
- Includes mod settings for tuning balance and UI behavior.
Balance
- 0-30% familiarity: up to 5% slower handling.
- 30-80% familiarity: normal handling.
- 80-100% familiarity: up to 5% faster handling.
Mod Settings
- Familiarity gain per weapon use.
- Maximum handling effect.
- Show UI only while drafted.
- Enable or disable mastery messages.
Compatibility
- Safe to add to an existing save.
- English and Turkish translations included.