// Weapons · RimWorld Mod

Weapon Policies

This mod adds a new category to the assign tab: weapon policies Works pretty much the same as for apparels.

This mod adds a new category to the assign tab: weapon policies

Works pretty much the same as for apparels. Make new policies, assign colonists to policies, change policies and so on.

Differences:

  • Colonists look in a radius of 100 cells for weapons, not the whole map
  • If colonists have a melee weapon equipped, they only consider others melee weapons that have at least +1 damage per second (and policy allows)
  • If colonists have a ranged weapon equipped, they ony consider other ranged weapons that have at least +100 market value (and policy allows)
  • If colonists have no weapon equipped, they will prefer any ranged weapon over a melee one



Performance impact is really low, see preview image. Less than vanillas apparel policies.
Can be added to a save file.
If removing, there is a one time error and you should take care that no pawn has a job of changing its weapon.


For suggestion and issues check the discussion threads.


Source of the mod is included.

Credits and Thanks to:
Brrainz for Harmony.
Dubs for Dubs Performance Analyzer.
Marnador for the RimWorld font, used in the preview pictures.
Tynan and Ludeon for RimWorld.

License