// Weapons · RimWorld Mod
Weapon Trait Fiddler
Weapon Traits Fiddler You defeated a pirate leader and they dropped a unique weapon.
Weapon Traits Fiddler
You defeated a pirate leader and they dropped a unique weapon. Legendary - awesome. But it has shoddy sights, is cumbersome and just doesn't have much going on. If only you could remove those shoddy sights and make it lightweight instead of cumbersome. You have a persona plasmasword, it has awesome traits, but your best melee pawn is pyrophobic. What about transplanting personality traits from this weapon to that hammer over there.Features
This mod allows you to salvage traits from unique and persona weapons and then add them to a different weapon.- New item type - weapon upgrade, acquired by salvaging from weapons.
- New actions for unique/persona weapons - salvage upgrade, apply upgrade.
On getting upgrades
They are available only from weapons the player acquires through Odyssey content or from persona weapons from Royalty. They are not craftable. The goal of this mod is to make finding even a poor weapon a good experience - base weapon is legendary? Get rid of maluses. Base weapon is bad? At least it has upgrades that can be used elsewhere. Note that by default, modifying a weapon can damage it (20% chance of it happening with a maximum 20% durability loss for a pawn with 0 crafting, 1% chance with 1% durability loss for a pawn with 20 crafting). You can turn this off in settings, but if you run any repair or mend mod, it's suggested you leave this on.Requirements
Machining needs to be researched to modify normal weapons, Machine Persuasion to modify persona weapons. You do need a machining table for either. If you turn off requirements for research, you can do either action at a crafting spot.On stacking
In vanilla, unique weapon can generate with a maximum of three traits (and persona weapons with a maximum of two traits). Mod will not change this, but you can up the amount of traits that can be installed. Rules that prevent generating weird weapons are being observed though - you cannot give a weapon two scopes or have both toxic and fire bullets.Mod compatibility
Adding this mod to your existing save should be safe, but removing it is not, unless you destroy all upgrade items. Weapons themselves are safe.Weapon trait mods
Will work with mods that add new traits or new unique weapon types.Workbench mods
You can use any machining table from:- Small Furniture - https://steamcommunity.com/sharedfiles/filedetails/?id=3696700829
- Tiny Workbenchs (Continued) - https://steamcommunity.com/sharedfiles/filedetails/?id=2387981423
Source Code my other mods