Weapons and whatever emerges
Hello everyone who is reading this, this is my first mod, it adds weapons and two new types of drugs to the game, a long time ago I released a much more basic version of this mod, I have redone the whole mod and I have added new things.
Hello everyone who is reading this, this is my first mod, it adds weapons and two new types of drugs to the game, a long time ago I released a much more basic version of this mod, I have redone the whole mod and I have added new things. I know it's not much, it's still really my first mod and I want to keep improving in the art of making mods.
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"So what are you trying to bring with this mod?"
As I said it is my first mod, it adds weapons, and two new drugs, some of them quite powerful, but I have tried to balance it with the difficulty to use them and the price to manufacture them
"Some weapons are very op!"
Like I said, I've tried to balance it, but at the same time, it was also my intention, especially to help players deal with certain dangerous factions from other mods, such as V.O.I.D.
"Are you still working on the mod?"
Try to update it, try to fix errors if there are any, and add new things that occur to me
"Why don't you add the information of each weapon in the description of the mod?"
You can see what each weapon does in the game, I don't want to lose the essence of the "surprise" and the discovery of new things, although there are images of the mod's weapons on this same page of the workshop
"Why do I need Biotech?"
Some of the weapons use code which originates from existing features in Biotech
"Textures are a bit ugly"
I know, I'll try to improve them in the future, but for now, they do their job
"I have an idea, you can try adding "X" thing"
Of course, leave it to me in the comments and I'll see what I can do. Likewise, if there is any error, please let me know.
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I hope you have fun with my mod, good day everyone!