// Management · RimWorld Mod
[WH40K]Adetpus Xenobiologis: Tau, Kroot, Vespid
RimWorld 1.2, 1.3 Adds Warhammer 40k Tau, Kroot and Vespid as playable Humanoid Alien Races. Includes native support for Combat Extended. A Tau is Required to Build and Research Tau Technologies Contents Races: Tau - Humanlike Vespid- Humanlike Kroot - Humanlike Kroothound - Anim
RimWorld 1.2, 1.3
Adds Warhammer 40k Tau, Kroot and Vespid as playable Humanoid Alien Races. Includes native support for Combat Extended. A Tau is Required to Build and Research Tau TechnologiesContents
Races: Tau - Humanlike Vespid- Humanlike Kroot - Humanlike Kroothound - Animal Krootox - Animal Knarloc - Animal Apparel: Gue'vesa Flak Armour Gue'vesa Flak Helmet Tau Pathfinder Armour Tau Pathfinder Helmet Tau Combat Armour Tau Combat Helmet Tau XV-25 StealthSuit Kroot Tribalwear Kroot Tribal Headdress Vespid Helmet Wargear: Grenade Packs (Frag, EMP, Photon) Drones (Shield, Markerlight) Resources: Fio'Tak - a crafting material used in the almost all tau construction Tau component - Tau component counterpart Mor'tonium - advanced Tau crafting material Mechanics: Kroot Adaptability - All Kroot posess an ability that gives them a small chance to absorb traits from humanlike corpses by eating them(Max 4, respects MaxTraitSlots mod limit) Github Requires Humanoid Alien Races 2.0 Adeptus Mechanicus: Armoury R1.0 Other Playable Races Adeptus Mechanicus: Magos Xenobiologis (Playable Orkoids) Adeptus Mechanicus: Magos Xenobiologis (Playable Eldar) you have my full permission to rebalance/patch/translate this mod, just please link back to the original :) This does NOT include reuploading it or any of its contents here, on other websites without my express permission. Please when reporting Bugs/Errors let me know which of my Other mods if you are using any of them, makes reproducing and tacking down issues much easier :)Problems? Questions? Comments? Got something youd like to see added to the mod?, Join us on Discord
Like the mods? want to help me meet my Imperial Tithe?