// Management · RimWorld Mod

Winston Waves Odyssey integration

If you encounter any bug after moving your ship DON'T REPORT THEM TO THE ORIGINAL TEAM but to me please With this mod you can now (try to) endure Winston Waves and use your gravship!

If you encounter any bug after moving your ship DON'T REPORT THEM TO THE ORIGINAL TEAM but to me please

With this mod you can now (try to) endure Winston Waves and use your gravship!



New feature: Progress persistence


Progression will be caried over when changing map. Be careful if you flee during a raid it'll be skipped you won't get any rewards and the next one will be hot on your tail
Staying in orbit will pause Winston Waves

New modifier: Trap bombardement


Ennemies will be dropping traps (hunter, wasp, sentry) from their gravship during the raid

New modifier: Psilocap hysteria


Your pawns will be happy but numb during the attack. Breakdown or inspiration can still occur randomly (15% each)

New modifier: Gravquake


Intense instabilities in this planet gravity field are damaging your gravengine, extenders and anchors

New rewards:


Gravship materials, meals and fuel (normal, excellent, legendary)
Ancient sealed crates (good, excellent)

Modifiers can be turned off in Winston Waves config

Raids in space probably won't happen. They are already boring/trivialised in vanilla where the emphasis seems to be on attacking rather than defending. I'm still open to ideas about what can be done in orbit

Known problems:
- Enemy raid composition changes with the map

History:
- 1.4.1: Fixed rewards bug caused by invalid map thanks to @Denizen
- 1.4.0: Added new rewards
- 1.3.0: Added gravquake, buffed hysteria probabilities
- 1.2.0: Added psilocap hysteria
- 1.1.0: Added trap bombardement
- 1.0.0: Release