This outdated version. It will no longer be updated. Use the new version of the mod: WorldEdit2.0
Create your own world!
Here you can see Guide
Templates --> THIS Have you ever dreamed of playing on an extremely deserted or extremely cold planet? Or maybe you wanted a system of islands?
You can create the desired world. Opportunities:
- Tile editor (biome): change the biome of any tile. Automatically picks up biomes from mods if you add them.
- Changing the parameters of tiles: change the temperature, height, precipitation of each tile.
- Faction editor: you can create your own faction, with your name, leader, customize relationships and even color!
- Editor of the settlements: create or modify settlements. You can place them anywhere, any number, and even customize sellers of goods!
- Editor of roads and rivers: draw rivers and roads on the map. The system allows you to create ramifications of any complexity.
- The editor of inscriptions: delete, change the inscriptions on the map. You can choose the size, rotation angle, position and end text.
- Template system: share the created worlds with other players or set yourself their creations.
Answers on questions:
Q: How can i open editor?
A: Press F5
Q: I cant edit stone types
A: Thanks @Overquoted: It's a mod conflict with KV's Configurable Maps. Disabling that mod allowed me to edit stone types where I previously was not able. Load order was irrelevant. Tested using Core > Hugslib > World Edit > Configurable Maps.
The other mod conflict I found was minor and could be corrected in the other mod's settings. I mentioned it in your Bugs thread (Prepare Landing, for anyone curious).
Compatible mods:
- Realistic planets;
- Edb Prepare carefull
Translation:
- RUS
- ENG
- French
- Japanese: https://steamcommunity.com/sharedfiles/filedetails/?id=1740744941 (Thanks @Proxye)
- Chinese: https://steamcommunity.com/sharedfiles/filedetails/?id=1781409162 (Thanks @leafzxg)
Wiki
1.2.0 (17/05/2020): Fixed label length issue. 1.1.1 (29/02/2020): Beards now work perfectly fine! Thanks for your patience. We have all been there, with a colony of a hundred pawns where everyone looks somewhat the same. Starting colonists with no character to their looks. This m
1.1.1 (21/02/2020): 1.1 version of this mod is no longer dependant on VFE-Core 1.1.0 (20/02/2020): This mod is now 1.1 compatible. 1.0.0a (05/05/2019): Fixed several bugs. 1.0.0 (20/04/2019): Release This module is a part of Vanilla Furniture Expanded which can be downloaded belo
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.