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Worship

Worship mod preview for RimWorld

Worship Expands the Ideology DLC by adding a worship need.

Worship

Expands the Ideology DLC by adding a worship need. This is a fork of the previous Worship and Sacrifice mod that was never updated. I've removed the sacrifice need to focus entirely on worship, and changed how the blessing and ritual mechanics work. Now available for all ideoligions, not just theist ones!

Features

The Worship Need & Precepts: Your ideoligion can now adopt a stance on Worshipping, unlocking a new Worship need bar for your colonists. How important it is depends on the precept you choose:
  • Required: Worship decays at a normal rate. Ignoring it causes a harsh -5 mood penalty, while staying devoted provides a constant +3 mood buff.
  • Preferred: Decay is 25% slower. Mild mood penalties (-2) for neglect, and a slight buff (+1) for fulfillment.
  • Neutral: Decay is 50% slower. The need exists, but carries no mood buffs or debuffs.
  • None: Opt-out entirely. Pawns will not have a worship need.
Schedules & Smart Temples: You can now assign Worship in the schedule tab, just like Work, Joy, or Sleep. During this time, pawns will seek out the best place to pray.
  • Worship Strength Stat: Altars, Ideograms, Pews, and Kneel Pillows have a new "Worship Strength" stat. This stat dynamically scales with the object's Beauty. Building a legendary gold altar is no longer just for show - it mechanically multiplies how fast your pawns fill their worship need!
  • Smart Positioning: Pawns will prioritize sitting on Pews or Kneel Pillows to gain comfort while they pray, and will intelligently rotate to face the object in the room with the highest Worship Strength.
  • Room Bonuses: Praying in a dedicated "Worship Room" grants a massive speed bonus to the need bar, scaling with the room's Impressiveness.
The Blessing Ritual: A new ritual led by your Moral Guide, channeling divine focus into a specific colonist (the "Blessee").
  • Synergy: The quality of the Blessing ritual is directly boosted by your colony's average Worship need level. A devoted colony throws better rituals!
  • Divine Rewards: On a positive outcome, the Blessee receives a "Blessing" hediff (+5% Consciousness for a few days) and a guaranteed random Inspiration.
  • Overflowing Grace: On higher quality outcomes, the divine spark can overflow, granting a 50% (or 100% on Spectacular) chance to inspire a random attendee in the crowd!
  • Mod Compatible: The ritual dynamically pulls from the game's database of Inspirations, meaning custom inspirations added by other mods can be granted automatically.
Art & Tales: Pawns will remember their faith. Successfully completing a Blessing ritual or spending time worshipping generates new tales. Your colony's sculptors and weapon-smiths will create artwork depicting your Moral Guide imparting holy grace, or your colonists kneeling peacefully in prayer.

Compatibility

  • Requires Ideology.
  • Safe to add mid-game? Yes, though you will need to use dev-mode to edit your existing ideoligion and add the Worship precept and Blessing ritual if you want to use them immediately.
Fork made with modmixer.