// Management · RimWorld Mod
Xenotype Implanters
About: Adds xenotype implanters for all vanilla and modded xenotypes.
About:
Adds xenotype implanters for all vanilla and modded xenotypes.Features:
- This mod automatically creates a xenotype implanter gene and ability for every vanilla and modded xenotype, but not for custom ones.
- For custom xenotypes, you can try using this.
- Implantation of xenotype xenogerms will cause the same effects as normal implantation, however implantation abilities will go on cooldown after use. Additionaly, using any of the implanter abilities added by this mod will not kill the user if their genes are regrowing.
- Xenotype implanters are archite genes.
- Genepacks with xenotype implanters can be bought from traders.
- Xenotype implanters will have different stats based on whether implanted xenotype is archite or not.
- Complexity: 5 for normal, 10 for archite.
- Archite capsules: 1 for normal, 2 for archite.
- Cooldown: 15 days for normal, 60(1 year) for archite.
Q&A:
- Q: Is this mod safe to add mid-save? A: It depends on what other mods you have installed. Make a backup save first.
- Q: Is this mod safe to remove mid-save? A: No, removal will cause errors.
Other mods:
- If you like this mod, you may want to check out Xenotype Xenogerms.
Credits:
- Harmony library - Brrainz
- Rimworld - Ludeon Studios
Changelog:
- Check discussions.