// Management · RimWorld Mod
Xenotype Xenogerms
About: Adds xenogerms for all vanilla and modded xenotypes.
About:
Adds xenogerms for all vanilla and modded xenotypes.Features:
- Vanilla lore sometimes mentions that xenogerms for particular xenotypes exist and are commercially available; however, in the base game, this is not the case. This mod fixes that.
- This mod automatically creates a xenogerm for every vanilla and modded xenotype, but not for custom ones.
- For custom xenotypes, you can try using this.
- Unlike normal xenogerms, xenotype xenogerms are self-applied.
- Implantation of xenotype xenogerms will cause the same effects as normal implantation.
- Xenotype xenogerms are not craftable. They can be bought from traders as exotic items or obtained from quests.
- The base cost for xenotype xenogerms is 2000, increased to 6000 if the xenogerm is archite.
- This mod doesn't just apply genes to the pawn's genes; it changes the pawn's xenotype, which is important for ideology's preferred or hated xenotypes.
- After you load up the game, if you open up the console log with ~, you will be able to see each xenotype a xenogerm was created for.
Q&A:
- Q: Is this mod safe to add mid-save? A: It depends on what other mods you have installed. Make a backup save first.
- Q: Is this mod safe to remove mid-save? A: No, removal will cause errors.
Other mods:
- If you like this mod, you may want to check out Xenotype Implanters.
Credits:
- Harmony library - Brrainz
- Rimworld - Ludeon Studios
Changelog:
- Check discussions.