// Management · RimWorld Mod

Xenotype Xenogerms

About: Adds xenogerms for all vanilla and modded xenotypes.

About:

Adds xenogerms for all vanilla and modded xenotypes.

Features:

  • Vanilla lore sometimes mentions that xenogerms for particular xenotypes exist and are commercially available; however, in the base game, this is not the case. This mod fixes that.
  • This mod automatically creates a xenogerm for every vanilla and modded xenotype, but not for custom ones.
  • For custom xenotypes, you can try using this.
  • Unlike normal xenogerms, xenotype xenogerms are self-applied.
  • Implantation of xenotype xenogerms will cause the same effects as normal implantation.
  • Xenotype xenogerms are not craftable. They can be bought from traders as exotic items or obtained from quests.
  • The base cost for xenotype xenogerms is 2000, increased to 6000 if the xenogerm is archite.
  • This mod doesn't just apply genes to the pawn's genes; it changes the pawn's xenotype, which is important for ideology's preferred or hated xenotypes.
  • After you load up the game, if you open up the console log with ~, you will be able to see each xenotype a xenogerm was created for.

Q&A:

  • Q: Is this mod safe to add mid-save? A: It depends on what other mods you have installed. Make a backup save first.
  • Q: Is this mod safe to remove mid-save? A: No, removal will cause errors.

Other mods:

Credits:

  • Harmony library - Brrainz
  • Rimworld - Ludeon Studios

Changelog:

  • Check discussions.