// Management · RimWorld Mod
[XND] Simple Plastic
Direct download from GitHub (source) Multilingual Support サポート日本語 (by Namsan) Compatibility This mod can safely be added to existing savegames, but issues may arise if you remove this from an existing savegame if there are any plastic items, plastic, or plastic flooring present.
Direct download from GitHub (source)
Multilingual Support
サポート日本語 (by Namsan)
Compatibility
This mod can safely be added to existing savegames, but issues may arise if you remove this from an existing savegame if there are any plastic items, plastic, or plastic flooring present.
Will conflict with Titanium+. If you prefer this mod's version of plastic, place this below Titanium+ in the load order.
I'm not aware of any other mods that this may conflict with.
If you find any bugs, please link me to a full output log and give some basic information on how you triggered the bug; this is vital information for me to be able to fix said bugs.
Overview
Simple Plastic is a mod that adds plastic to RimWorld as a standalone item, along with the ability to produce synthread.
Barky's Showcase!
Plastic can acquired through the following ways:
- Production: Using a refinery to directly convert 70 logs/food items to 63 plastic. Somewhat quicker than converting said organics to chemfuel, then chemfuel to plastic.
- Production: Using a refinery to convert 35 chemfuel to 70 plastic.
- Trade: Purchased from bulk goods traders.
- Scavenging: Found in cargo pods.
Both production methods require 'plastic' - a 900 point, industrial level research project - to be researched.
In terms of how good plastic is as a material, it serves as an intermediary between wood and steel. It fulfills the niche of being an easily producible material in the industrial era of the game which is also fairly lightweight and therefore good for building temporary structures or the first iteration of an outpost. Plastic counts as a 'metallic' material, meaning that it can be used in the production of helmets, turrets and so on, but it's naturally going to be worse in these roles than steel.
Plastic can also be used along with cloth to produce synthread at a tailoring bench. This in turn requires a spacer-level research project to be completed, along with at least a level 8 crafter. Much like component production from steel; synthread production from cloth and plastic isn't economically ideal. 40 cloth and 20 plastic makes 16 synthread.
Finally, there's plastic flooring which requires 2 pieces of plastic and is quicker to lay than concrete, but is also ugly like concrete and slightly flammable.
Credits
Mehni - for saving me from a massive headache over getting synthread production working
Marnador - for their amazing RimWorld style font
License
As is standard with my mods: you may include this mod in a mod pack, and you may derive from this, but please inform me if you're doing so through Ludeon Forums (preferably) or the Steam Comments Section, and give credit where credit's due.