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不存在的异界基因

RimWorld 1.5 / 1.6 | Biotech | v0.5.0 A set of transcendent genes from a place that does not exist. They are not a set of fixed-value equipment, but rather an in-game adjustable gene framework: you can grant colonists immortal regeneration, superhuman physiques, omnicapable minds

RimWorld 1.5 / 1.6 | Biotech | v0.5.0

A set of transcendent genes from a place that does not exist. They are not a set of fixed-value equipment, but rather an in-game adjustable gene framework: you can grant colonists immortal regeneration, superhuman physiques, omnicapable minds, and extensive customizable psycasts, or tweak stats, abilities, and cooldowns to fit your own modpack environment.

Three Otherworldly Gene Types
Transcendent Immortal Core
Automatically heals injuries, removes common fatal diseases, and regenerates limbs in the correct anatomical order.

Automatically resurrects after death while preserving the corpse; even if the corpse or body is completely destroyed, it will return after a set period of time.

Compatible with high-damage weapons, explosions, and caravan deaths that often cause corpses to disappear.

Transcendent War Physique
Enhances movement, manipulation, consciousness, sight, carrying capacity, melee, shooting, and survivability.

Allows body stat offsets to be set for all PawnCapacityDefs.

Can attach stats, abilities, and skill cooldown rules from any loaded mod.

Transcendent Omnicapable Mind
Enhances learning, research, medical, social, trade, and psycast-related abilities.

Significantly reduces the risk of ordinary mental breakdowns, and grants immunity to the Blood Rain enrage effect from the Anomaly DLC.

Gains ritual bonuses including no living steel cost, no unconsciousness, no cooldown, maximum quality, and significant speed acceleration when performing psychic rituals.

Otherworldly Psycasts
Permanent brainwashing, area brainwashing, temporary brainwashing, and area temporary brainwashing.

Bloodburn Spirit: Consumes hemogen to lock down psycasts on self or target.

Frenzied Bloodlust: Drains hemogen packs and accumulates blood loss on the target; repeated use will normally cause death.

All built-in psycasts have configurable cooldowns that can be added, removed, or overridden in the settings.

In-Game Configuration
The mod settings are divided into six tabs: Regeneration, Gene Parameters, Body Stats, Abilities, Attributes, and Presets. No manual DefName entry is required: the Abilities, Body Stats, and Attributes pages all feature a searchable Def browser, allowing you to look up Defs by name, display name, description, and source mod, and insert them with a single click.

Four presets are provided: Basic, Intermediate, Advanced, and Yunzhu Edition. The Presets page supports import, export, copy, and paste of configurations; exported text can also be handed to AI for assisted tuning.

Anomaly DLC Compatibility
Otherworldly gene holders will not be forcibly enraged by Blood Rain.

Anomaly corpses and awakened anomaly corpses are unaffected by this mod's corpse preservation, corpse restoration, or no-corpse resurrection mechanics, and will retain vanilla anomaly event logic.

Otherworldly gene holders participating in psychic rituals will gain the Ritual Affinity effect.

Dependencies & Installation
Requires Harmony and the Biotech DLC. The Anomaly DLC is optional; if installed, corresponding compatibility logic will be automatically enabled.

Place this mod after Harmony and Biotech in your load order. It can be added to existing saves; it is recommended to open the mod settings once after adding it to ensure the current configuration is immediately synchronized.

Community & Acknowledgements
Author: YunZhu

Community group: https://discord.gg/xAMsDDgTv

Designed by YunZhu, developed with the assistance of OpenAI Codex.

https://github.com/yunzhu666/rimmod