Made In XVstar II Made In XVstar, wishing you success!
Made In XVstar II
Made In XVstar, wishing you success!
Free your colonists from repetitive labor, hand the colony over to machines, and leave time for stories.
This mod introduces a complete automation industrial system to RimWorld. Four major automated workshops cover manufacturing, research, agriculture, and mining, complemented by logistics drones and an industrial zone system, ushering your colony into the Great Industrial Era.
Core Content
4×3 Automated Workshops
Workshop Types:
Manufacturing Center: Stacked on workbench interaction points, automatically executes bill recipes, and dispatches drones to haul materials and finished products.
Research Matrix: Stacked on research bench interaction points, automatically researches projects while enjoying the speed bonuses of the research bench.
Agricultural Satellite: Placed independently, it automatically sows, harvests, immunizes against blight, and accelerates growth within a 3×3 range.
Mining Hub: Placed independently, it automatically prospects underground ore veins and continuously mines them, with drones automatically transporting resources back to storage.
Tier Overview:
MKI: Skill 5, Work Speed ×1, Power 250W — The entry to the Space Age.
MKII: Skill 10, Work Speed ×2, Power 500W — The mainstay of the Shining Era.
MKIII: Skill 20, Work Speed ×4, Power 1000W — The Transcendent Tier.
Logistics Drone System
Each workshop comes with its own Logistics Drones, automating the entire process of fetching, delivering, and storing items without colonist intervention. Upgrades are available via the tech tree:
Efficient Logistics: Drone movement speed +50%
Hyper-Efficient Logistics: Drone movement speed +100%
Industrial Zones & Debugging System
Once an Industrial Zone is designated, colonists can take on a new work type: "Debugging":
Each debugger grants +5% work speed per skill level, starting from level 0, with no cap.
Multi-person debugging stacks: the higher the skills and the more people, the greater the bonus.
Affected Skills: Crafting, Cooking, Artistic, Intellectual, Growing, Mining.
Allows you to assign specific debuggers to prioritize staying in the industrial zone.
Debuggers continuously gain skill experience based on the number of machines in the area—the more they debug, the stronger they get.
Compatible with quality bonuses from Inspired Creativity and Ideology Roles.
Compatibility
Compatible with RimWorld 1.6
Bilingual (Simplified Chinese / English) √
Buildings stack on top of vanilla workbenches/research benches, compatible with most recipe expansion mods.
Uses Harmony for minimal patching, low conflict risk.
Recent Updates
2026.06.24
New textures are now live!
Agricultural Satellites can now haul items at any time.
2026.06.22
Fixed almost all known bugs.
2026.06.21
Updated the logistics tech line; the highest tier allows teleporting items without relying on drones.
Buffed Agricultural Satellites and Mining Hubs.
Manufacturing Centers can now execute recipes independent of colonist skill levels.
Manufacturing Centers now package sculpture products instead of dropping them on the ground.
Future Plans
v1.1 Silver Lining
Replacing all textures; no longer relying on AI-generated art. => GET√
v1.2 High Voltage
Advanced Electromagnetics.
Efficiency-focused Thermal and Nuclear Power.
Or perhaps new renewable energy sources.
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