// Management · RimWorld Mod

研究奖励框架 ResearchRewardsFramework

研究奖励框架 ResearchRewardsFramework mod preview for RimWorld

*Machine Translate* Research rewards This is a simple framework that provides the ability to send custom rewards after a tech was completed.

*Machine Translate*
Research rewards
This is a simple framework that provides the ability to send custom rewards after a tech was completed.
Current rewards support types:
buildings, weapons, clothing(Materials can be selected.);
items;
Mechs;
animals(Only cubs can be provided for now.)
it is possible to generate humans with limited player's faction, but it has not been tried.

Future goals:
Customize various attributes of human generation / generate hostile creatures(√) / can customize the growth stage(√) .
Customize the reward pool and odds.(soooon~)

It will write a tutorial later, you can also refer to my example mod: 机械师大礼包.

23.10.27 Update: ① Research reward tips now can be Letter!

② Now you can spawn hostile creatures.

③ You can customize the growth stage of non-hostile pawn, if you do not set the default as a Newborn (hostile pawns are Adult by default, if you really want Baby enemy...Oh my God.).

23.10.30 Update: ① The tip envelope now points to the location of the reward pods!

Added the Loop Research. Example: the new mod: CompileTechCore


Simple tutorial:
Examples of xml documents:
10

The type and quantity of dropped items, defName is Beer, and the default read object value is count.

1

  • Steel


  • containing building (bed) and building's material (steel)



    1

    3Adult



    The MechPawns node contains child node for "Drop Friendly creatures" and "Custom Development Stage". The Development stage is Newborn by default, so the mechs can ignore the .
    Development stage:Newborn、Baby、Child、Adult

    MF_ResearchRewards_Mes_MechBase It's not very clear on the top left.

    MF_ResearchRewards_Mes_MechBase_Label
    Like the envelope in which the research was completed, this one is title.

    MF_ResearchRewards_Mes_MechBase
    This is the contents of the envelope.

    yes
    MF_Rewards_1
    The default is no. "yes" will enable the loop Research. You need to fill in the defName of the loop Research in the node named "def" below.

    23.12.14 Update: You can customize the quality of stuffThings And dropPodThings
  • Awful
  • Poor

  • Awful
  • Poor

  • Awful, Poor, Normal, Good, Excellent, Masterwork, Legendary is optional